History

The History Engine: Doing History with Digital Tools

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The History Engine offers a rich digital repository of episodes from American history and even more important, a chance for undergraduates to "do history" long before the senior seminar.

From Looking to Seeing: Student Learning in the Visual Turn

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Rather than simply using primary source images as illustrations for his course on Power, Race, and Culture in the U.S. City, David Jaffee wanted to teach his students how to interpret visual texts as a historian would. By paying close attention to his students’ readings of images, Jaffee was able to develop ways to scaffold their analysis, teaching them how to move beyond “looking” at isolated images to “seeing” historical context, connection and complexity.

The Virtual Observatory and the Roman de la Rose: Unexpected Relationships and the Collaborative Imperative

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Scientists were not always good collaborators. In pondering the "unprecedented convergence of interest across C.P. Snow's Two Cultures in the promise of cyberinfrastructure and of data-driven research," the computer scientist/digital librarian Sayeed Choudhury and medieval scholar Timothy Stinson propose a new relationship between humanities scholars, their resources and their colleagues.

Cyberinfrastructure: Leveraging Change at our Institutions. An interview with James J. O'Donnell

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Provost O'Donnell, author of Avatars of the Word, is fascinated by how "institutions full of creative, innovative, iconoclastic people" are paradoxically "bastions of conservatism." Guiding us through the texture of change since the Internet hit 15 years ago, O"Donnell posits that incremental change is perhaps the best we can do until the fundamental instruments of scholarly communication and the academic reward structure change: "until the problem we have to solve is defined persuasively enough that we get enough people interested in solving it."

Involving Students in Digital Storytelling: A NERCOMP SIG Event

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The notion that education liberates runs deep in the digital storytelling movement. Small wonder then that liberal arts educators take such an interest in the project. Anyone planning to use digital storytelling, however, faces a number of non-trivial challenges, some logistical, some pedagogical, some bureaucratic:

  • How does one run/structure a workshop?
  • Who are good candidates for participation?
  • What tools should participants use?
  • How, if at all, will the stories be published?
  • What about copyrighted content?
  • How might digital storytelling be incorporated into a syllabus?
  • Can digital stories be 'scholarly'?
All of these questions surfaced to varying degrees over the course of the SIG.

CFP: Currents in Electronic Literacy's upcoming issue, "The Commons"

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The editors of Currents in Electronic Literacy (an MLA-indexed, peer-reviewed e-journal) seek manuscripts for its upcoming issue, themed "The Commons." The manuscripsts should address the role or the relevance of the cultural commons for those working, teaching, or living in a mediated age.

Sistine Chapel in Second Life

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Vassar College has recreated the Sistine Chapel in Second Life.

The Sistine Chapel was built in the 15th century and is decorated with frescoes by Michelangelo and other great painters of the Italian Renaissance.

In this Second Life recreation, the interior is depicted in great detail, while the exterior is an approximation. Unlike in the real-life chapel, here you can fly up to the top of a wall for a close inspection, look down at the inlaid floor, or even sit on a window ledge!

The lower tier of the chapel normally displays panels with painted draperies. On special occasions, these panels are covered with tapestries designed by Raphael. Here, you can click to show or hide the tapestries whenever you want.


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