• Games with a Purpose: Interview with Anastasia Salter

    Games with a Purpose: Interview with Anastasia Salter

    Anastasia Salter is an assistant professor at the University of Baltimore (Department of Science, Information Arts, and Technologies). Her primary research is on digital narratives with a continuing focus on virtual worlds, gender and cyberspace, games as literature, educational games, and fan production. Mike Roy, editorial board member of the Academic Commons, interviewed Dr. Salter about how games can be used to facili […]

  • Learning (Together) with Games — Civilization and Empire

    Learning (Together) with Games — Civilization and Empire

    Ed Webb is an assistant professor of political science and international studies at Dickinson College. Since 2008, he has taught four senior seminars on “Empire.” Sid Meier’s turn-based strategy game, Civilization IV, has become a staple of the seminar, paired with Tzvetan Todorov’s The Conquest of America. Here, Dr. Webb reflects on his experiences with the game and offers suggestions for liberal arts educators who mig […]

  • This Is Not a Game (It’s a Class): Lessons Learned From An In-Class Alternate Reality Game (ARG)

    This Is Not a Game (It’s a Class): Lessons Learned From An In-Class Alternate Reality Game (ARG)

    Brett Boessen is an associate professor of media studies at Austin College. He both teaches courses on games studies and uses games in his courses as a means to facilitate that learning. In the spring of 2008, his class on new media collectively designed and ran an Alternate Reality Game (ARG). In this article, Dr. Boessen describes how he managed the assignment, the impact it had on student learning, and lessons learned […]

  • Challenges to Games in Education Reaching the Mainstream

    Challenges to Games in Education Reaching the Mainstream

    Todd Bryant is the liaison to the foreign language departments for the Academic Technology group at Dickinson College and an adjunct instructor of German. His interest in games began with his own use of World of Warcraft in an introductory German course, and he has helped others integrate games into courses as well. Here, from complex strategy games to alternate reality games to board games, he provides a broad overview o […]

  • Game-Based Learning: Interview with Maura Smale

    Game-Based Learning: Interview with Maura Smale

    Maura A. Smale is an associate professor and head of library instruction at New York City College of Technology, CUNY, where she leads the library’s information literacy efforts, and a member of the Steering Committee of the CUNY Games Network, a multidisciplinary group exploring the use of games and simulations for teaching and learning. Mike Roy, editorial board member of the Academic Commons, interviewed Dr. Smale abou […]

  • Taking Games in Libraries Seriously

    Taking Games in Libraries Seriously

    Andy Burkhardt is the assistant director for digital strategy at the Champlain College Library in Burlington, Vermont. With games gaining importance as a cultural form and getting noticed for their promising potential in teaching, librarians—Mr. Burkhardt argues—need to think seriously about games: preserving them, providing access to them, and using them as tools for promoting information literacy skills.

  • Gaming the Future of Higher Education

    Gaming the Future of Higher Education

    Bryan Alexander is a futurist, researcher, writer, speaker, consultant, and teacher, working in the field of how technology transforms education. “Can we use gaming to improve our ability to think through these challenging times?” he asks, and then describes the results of two projects—a prediction market and ongoing scenarios practice—to explore the intersection between futuring and the cognitive affordances of gamin […]

  • Digital Humanities and the Undergraduate

    Digital Humanities and the Undergraduate

    Digital technology has changed how scholars work, increasing access to material and allowing new methods of inquiry to emerge. Preservation, publication, and dissemination have likewise been transformed. Digital scholarship in the humanities requires deeply collaborative processes between scholars, information technologists, librarians and others. From our archives, these case studies and articles consider how scholarship […]

  • Data-Driven Liberal Arts: the Library Role

    Data-Driven Liberal Arts: the Library Role

    In this second installment of his NITLE Fellow’s project, Mark Dahl, director of the Aubrey R. Watzek Library at Lewis & Clark College, outlines emerging modes of data services at liberal arts college libraries. Mr. Dahl has presented and written extensively on library technology and digital initiatives. His professional interests include digital initiatives, student engagement with library resources, and the future o […]

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