Games

From Age of Empires to Zork: Using Games in the Classroom

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In this new media age, online games are making their way into the classrooom. But with all those titles out there, how do you know what to use or how to use it? Todd Bryant breaks down the game world for class use and offers a wide range of ideas and resources on finding games that enhace student learning.

Educational Games @ Nobelprize.org

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As part of its Educational Outreach Program, Nobelprize.org has created a series of educational games, experiments, and simulations based on Nobel Peace Prize work and Nobel Prize-awarded work in physics, chemistry, medicine, literature, and economics.  In a 10-20 minute activity, students can train Pavlov's dog to drool on command, arrange an amazing laser party for Professor Photon, or test their knowledge of the characters and symbolism in William Golding's Lord of the Flies.  Although designed for students 14-18 years of age, these learning objects would be productive diversions for undergraduates (and professors).  Now, if I could just navigate this parasite to the liver without being killed by a cytotoxic T cell...

Digital Gaming Teaching and Research at Michigan State

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In Fall 2005, the Department of Telecommunication, Information Studies and Media at Michigan State University launched the Game Design and Development Specialization. The specialization  brings together undergraduate students majoring in digital media arts and technology within the department of Telecommunication, Information Studies, and Media, Computer Science, and Studio Art. Combining these perspectives and talent, students explore the history, social impacts, technology, design fundamentals, and the art of team-based digital game production. 
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