Teaching and Technology
From Age of Empires to Zork: Using Games in the Classroom
NERCOMP Event: "Collaboration: Empowering Active Learning through the Application of Technology
Seats are still
available for NERCOMP's upcoming workshop on May 13th: "Collaboration:
Empowering Active Learning through the Application of
Technology."
http://www.nercomp.org/events/event_single.aspx?id=1337
"Who Owns This Image?" Public Presentation and Debate: NYC Tues April 29, 6:30pm
Who Owns This Image?
Art, Access, and the Public Domain after Bridgeman v. Corel
Public Panel Discussion Cosponsored by: Art Law Committee, New York City Bar Association, College Art Association, ARTstor Creative Commons
Panelists: Dr. Theodore Feder, President, Art Resource, Artists Rights Society Christopher Lyon, Executive Editor, Prestel Publishing William Patry, Senior Copyright Counsel, Google Hon. Richard A. Posner, United States Court of Appeals, 7th Circuit Maureen Whalen, Associate General Counsel, J. Paul Getty Trust Moderator: Virginia Rutledge, Chair, Art Law Committee, New York City Bar
Upcoming NERCOMP Workshop: "Preparing Faculty to Teach Online"
Instructional Design for Online Learning: A NERCOMP SIG Event
Learning from Video Games: Designing Digital Curriculums: A NERCOMP SIG Event
Not so long ago, the stereotypical computer gamer was a geeky adolescent male who basked in the glow of a computer screen for days at a time, living on nothing but junk food and soda. But these days, as I observe my two daughters, I know that computer-mediated games can be a healthy pursuit and that they are now central to the lives of many youth. For example, my 10-year-old spends hours playing online Webkinz games to earn "cash†so she and her 9 year-old sister can purchase furniture for the house of their stuffed animals' avatars. The youngest also desperately covets the Wii, longing for something to do that's more "active and interesting†than TV.
My daughters are teaching me that digital games can be multi-faceted, social, compelling, and intellectually stimulating worlds. In comparing the richness of good digital games with the mind-numbing worksheets that my daughters bring home each day from school, it's apparent that educators have a great deal to learn from computer games. In early October, 2007, a group of NERCOMP workshop participants met in Southbridge to do just that.
NERCOMP Workshop: Preparing Faculty to Teach Online
Registration is now open for
NERCOMP's upcoming workshop:
"Preparing Faculty to Teach
Online"
http://www.nercomp.org/events/event_single.aspx?id=1330
