Education

Opening Up Education--The Remix

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In their new book Opening Up Education: The Collective Advancement of Education through Open Technology, Open Content, and Open Knowledge (MIT Press, 2008), editors Toru Iiyoshi and M.S. Vijay Kumar bring together a diverse group of scholars of teaching and learning to address this question:  “How can open educational tools, resources and knowledge of practice improve the quality of education?” That is, how can educators take advantage of new knowledge-sharing tools in order to make their own learning visible, enhancing the collective understanding of how best to use these same tools in the classroom? By bringing together excerpts from the book’s diverse group of contributors, this article presents a snapshot of open education that sits at the intersection of innovation and the imperative for an expanding knowledge base on teaching and learning.

Google is making us SMARTER!

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While Nicholas Carr is decrying the supposed effect Google is having on our brains, he stumbles through a quote by Nietzsche to a friend on the effect a typewriter was having on his writing. The intriguing part of the quote is “our writing equipment takes part in the forming of our thoughts.”

Learning from Video Games: Designing Digital Curriculums: A NERCOMP SIG Event

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Not so long ago, the stereotypical computer gamer was a geeky adolescent male who basked in the glow of a computer screen for days at a time, living on nothing but junk food and soda. But these days, as I observe my two daughters, I know that computer-mediated games can be a healthy pursuit and that they are now central to the lives of many youth. For example, my 10-year-old spends hours playing online Webkinz games to earn "cash” so she and her 9 year-old sister can purchase furniture for the house of their stuffed animals' avatars. The youngest also desperately covets the Wii, longing for something to do that's more "active and interesting” than TV.

My daughters are teaching me that digital games can be multi-faceted, social, compelling, and intellectually stimulating worlds. In comparing the richness of good digital games with the mind-numbing worksheets that my daughters bring home each day from school, it's apparent that educators have a great deal to learn from computer games. In early October, 2007, a group of NERCOMP workshop participants met in Southbridge to do just that.

George Siemens at the ODCE 2007 Conference

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"When you look at knowledge as the central aspect, or the central product of education today, it would suggest that if knowledge itself changes significantly or substantially, that we also would need to consider the framework and the design of the organizations that we use to create, disseminate, share, evaluate that knowledge." 

George Siemens, author of Knowing Knowledge, Associate Director of Research and Development with the Learning Technologies Centre at the University of Manitoba, and founder and President of Complexive Systems Inc., was the keynote speaker at the Ohio Digital Commons for Education Conference in Columbus, Ohio (March 4-6).

In this address, Siemens shared some of his thoughts on knowledge and technology and their implications for educational organizations.

French Through Songs and Singing: Language and Culture Through Music Online

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Aaron Prevots was looking to incorporate music more in his French language, literature and culture classrooms, and beyond that, to create a dynamic, collaborative space online in which to share this music and exchange information, articles and music-related pedagogy with others. The result: a multimedia educational Web site featuring music-related articles, streaming MP3's of primarily public domain material and annotated, downloadable lyrics. 
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