Arts
Cyberinfrastructure For Us All: An Introduction to Cyberinfrastructure and the Liberal Arts
Made possible by dramatic advances in networking technologies, cyberinfrastructure promises to combine new computing capabilities, massive data resources and distributed human expertise to enable qualitatively different creative product from new generations of "knowledge environments." Introducing this timely collection of observations on how this will affect liberal arts disciplines and institutions, David Green reviews the distance we've come in the last 15 years and identifies the main themes of the essays, interviews and reviews that follow.
The Virtual Observatory and the Roman de la Rose: Unexpected Relationships and the Collaborative Imperative
Cyberinfrastructure as Cognitive Scaffolding: The Role of Genre Creation in Knowledge Making
The Future of Art History: Roundtable
The Institute of Museum and Library Services
In the Knowledge Society of the 21st Century, digital content will be created, managed, preserved and disseminated within an infrastructure that is seamless and virtually invisible to users. The future digital environment will include digital representations of accumulated historical knowledge as well as vast amounts of new content. Future generations of users will build on this existing information and preserved digital content to create new knowledge and forms of expression. Libraries, museums, and archives are vital components of the emerging cyberinfrastructure.
Cultural heritage institutions are developing digital repositories to manage and preserve collections converted from analog formats as well as those that are digital-only. They are also leading efforts to develop tools, standards, and best practices to improve the management, discovery, presentation, and use of digital content. IMLS provides grant opportunities to libraries, museums, archives, and institutions of higher education for research, demonstrationl, and implementation projects to enhance library and museum services and for programs to educate the next generations of library and museum professionals. IMLS grant programs that support cyberinfrastructure include:
National Leadership Grants
- Research and Demonstration Projects
- Building Digital Resources
- Library and Museum Collaborations
- Collaborative Planning Grants
Laura Bush 21st Century Librarian Program
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- Visit http://www.imls.gov
ARTstor
ARTstor is a non-profit organization created with several aims:
1) To aid in the transformation of education in the arts and humanities through the innovative use of digital technology;
2) To achieve economies of scale and reduce costs for the community by providing digital images for teaching and scholarship;
3) To facilitate efficient dissemination of content from a broad range of time periods, cultures and disciplines, making accessible large portions of our cultural record scattered across libraries, museums, archives, galleries and private collections around the world; and
4) To work with the community to find answers to commonly shared problems, including the development of standards and best practices for the creation of useful visual materials.
As of July 2007, 750 colleges, universities, schools and museums have access to ARTstor's evolving library of close to 600,000 images and its accompanying software tools.
ARTstor seeks to play a role in the international network connecting educational institutions with content contributors, ranging from artists (such as the Roy Lichtenstein Estate) and photographers to museums (such as the Getty) and libraries (such as the Harvard College Libraries). In doing so, we work with the community to develop policies around sharing image collections, as well as to develop and enhance harvesting software and schema that promote interoperability (such as the Open Archives Initiative and CDWA-Lite), leading to the aggregation for users of images from disparate sources. We believe the coming years will bring continued expansion of an ever more decentralized environment. ARTstor's role in such an environment will not be that of the single source of image content, but rather that of a value-adding node in this increasingly networked environment. Toward this aim, much of our time has been spent creating or improving upon existing inter-relationships and networks, building bridges across the community and demonstrating both the potential and the challenges of facilitating the use of digital images.
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- Visit http://www.artstor.org/info/
HASTAC
HASTAC is a virtual university. It is a voluntary international network that spans disciplines, institutions, the boundary of higher education and K-12, libraries, museums and other civic and community institutions. It includes top research universities, underfunded community colleges, HBCU's and other minority-serving institutions, as well as supercomputing centers, grid computing centers and major scientific research labs in the U.S. and abroad. HASTAC is pronounced "haystack" and is an acronym for Humanities, Arts, Science and Technology Advanced Collaboratory. Since 2003, HASTAC has been developing tools for multimedia archiving and social interaction, gaming environments for teaching, innovative educational programs in information science and information studies, virtual museums and other digital projects. HASTAC leaders have served as consultants to U.S. and international organizations and governments on grid computing and cyberinfrastructure.
In 2006-07, over eighty HASTAC centers worked together to produce courses, seminars, workshops and public events on the theme of "In|Formation." Topics in that theme were: InCommon, Interplay, InCommunity, Interaction, Injustice, Integration, Interface and Innovation. The project for 2007-08 is a series of ad hoc podcast Town Halls on any topic of social and political importance to new technologies. All podcasts will be advertised and archived on the HASTAC website. In addition, in 2007-08, HASTAC will host the Digital Media and Learning Competition, a $2 million competition sponsored by the John D. and Catherine T. MacArthur Foundation as part of its initiative on Digital Media and Learning. To become part of HASTAC, simply register to the http://www.hastac.org/ website and contribute.
Cathy Davidson and David Theo Goldberg are cofounders of HASTAC.
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Open Content Alliance
The Open Content Alliance (OCA), created in 2005 to bring books and other material online, currently comprises more than 80 members--universities, public libraries, and commercial companies working together and embracing the values of openness central to the tradition of the creation of the Internet. Our goal is to build a digital archive of global content for universal access.
For thousands of years, humans have been putting their knowledge in books to pass on for future generations. Today, we have to have these materials in digital form, and we have to have them in a form where we can access and use them in new and different ways, as an engine for research, learning, and discovery, even if in ways not originally intended. I think that so far, as a culture, we have been negligent in our responsibility to perform this task: not because we don't have the materials, but because we haven't put them into the formats that new generations expect.
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- Visit http://www.opencontentalliance.org/
Open Source Software Tools: Mellon Awards for Technology Collaboration
Tim Berners-Lee presented the second annual Mellon Awards for Technology Collaboration (MATC) yesterday at the Fall Task Force meeting of the Coalition for Networked Information (CNI). $650,000 in prize money went to 10 nonprofits for "leadership in the collaborative development of open source software tools with application to scholarship in the arts and humanities."
While more information is available on the CNI site, the winners are as follows:
- American Museum of the Moving Image (Astoria, NY: www.movingimage.us) for the development and release of the OpenCollection museum collection management system (www.opencollection.org) [$100,000].
- Duke University (Durham, NC: www.duke.edu) for leadership and development work on the OpenCroquet open source 3-D virtual worlds environment (www.opencroquet.org)[$100,000].
- Open Polytechnic of New Zealand (Wellington, NZ: www.openpolytechnic.ac.nz) for leadership and development work on several open source projects including the New Zealand Open Source Virtual Learning Environment (http://eduforge.org/projects/nzvle/) [$100,000].
- Georgia Public Library Service of the University System of Georgia (Atlanta, GA: www.georgialibraries.org) for the development and release of the Evergreen open-source library automation system (www.open-ils.org) [$50,000].
- Middlebury College (Middlebury, VT: www.middlebury.edu) for the development and release of the Segue interactive learning management system [$50,000].
- Participatory Culture Foundation (Worcester, MA: www.participatoryculture.org) for the development and release of the open source Miro media player (www.getmiro.com) [$50,000].
- Talboks-och Punkstkriftsbiblioteket (The Swedish Library of Talking Books and Braille: Enskede, Sweden: www.tpb.se) for the development and release of open source tools supporting the Daisy Project for talking books for the visually impaired [$50,000].
- University of Illinois (Champaign-Urbana, IL: www.illinois.edu): one award for the development and release of the Firefox Accessibility Extension (https://addons.mozilla.org/en-US/firefox/addon/1891) [$50,000]; and one award for the development and release of the OpenEAI enterprise application integration project (www.openEAI.org) [$50,000].
- University of Toronto (Toronto, Ontario: www.utoronto.ca) for the development and release of the ATutor learning management system (www.atutor.ca) [$50,000].
Involving Students in Digital Storytelling: A NERCOMP SIG Event
The notion that education liberates runs deep in the digital storytelling movement. Small wonder then that liberal arts educators take such an interest in the project. Anyone planning to use digital storytelling, however, faces a number of non-trivial challenges, some logistical, some pedagogical, some bureaucratic:
- How does one run/structure a workshop?
- Who are good candidates for participation?
- What tools should participants use?
- How, if at all, will the stories be published?
- What about copyrighted content?
- How might digital storytelling be incorporated into a syllabus?
- Can digital stories be 'scholarly'?
