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Ukiyo-E Techniques Learning Object

0 Comments | 1939 Page Views
This site is intended to help students, collectors and researchers to better understand the Ukiyo-e technique. Photographs and video clips show demonstrations of the techniques by master printmaker Keiji Shinohara. These demonstrations are accompanied by traditional prints from the Davison Art Center collection at Wesleyan University, and contemporary prints by Keiji Shinohara.With its impressive depth of information, captivating visuals and easy navigation, the Ukiyo-E Techniques website highlights the level of collaboration that is required to produce these sorts of materials.

University of Texas Copyright Crash Course

0 Comments | 2407 Page Views
The University of Texas has provided a crash course in copyright, with emphasis on using copyrighted materials in teaching and in educational multimedia. The course includes information on fair use, multimedia, online presentations, digital libraries and more, and includes links to additional resources for further information. The entire course is licensed under a Creative Commons license.

UO Channel

0 Comments | 2604 Page Views
The UO Channel at the University of Oregon is a gateway to video programs that reflect the quality, creativity, and diversity of academic and cultural life at the university. Featured programs include lectures, interviews, performances, symposia, documentary productions, and more. In addition to video/streaming media on demand, the UO Channel also provides access to campus radio stations.

Upcoming NERCOMP Workshop "Library-IT Mergers: Is a Merger in My Future?"

0 Comments | 772 Page Views
Registration is now open for NERCOMP's October 10th workshop: "Library-IT Mergers: Is a Merger in My Future?"

Upcoming NERCOMP Workshop on "Lecture Capturing"

1 Comments | 681 Page Views
Registration is now open for NERCOMP's upcoming workshop "Lecture Capturing."

Upcoming NERCOMP Workshop on P(V)odcasting

0 Comments | 683 Page Views
Registration open for NERCOMP workshop: "P(V)odcasting - Digital Media On-Demand"

Upcoming NERCOMP Workshop: "Preparing Faculty to Teach Online"

0 Comments | 240 Page Views
Faculty are familiar with teaching in classrooms, but put them in a virtual classroom and they are often lost and unsure of how to proceed. The planning required to offer a quality online course is new to many faculty, as well as all of the delivery, communication, collaboration, assessment, and class management issues they will encounter. How can we prepare faculty to teach an online course? What are the obstacles to getting faculty to participate in preparation programs and how can they be overcome?

Upcoming NERCOMP Workshop: Pen-based Technologies for Teaching and Learning

0 Comments | 490 Page Views
Registration is now open for NERCOMP's upcoming workshop:  "Pen-based Technologies for Teaching and Learning."

Upcoming NERCOMP Workshop: Technology for Accessibility

0 Comments | 833 Page Views
Seats are still available for NERCOMP's upcoming workshop:
"Technology for Accessibility" 

Updates on the state of Cyberinfrastructure (by way of the Coalition for Networked Information)

0 Comments | 1445 Page Views

The following set of links/announcements from CNI's Clifford Lynch help to frame many of our recent posts about the future of publishing, scholarly communications, and our course management platforms in the context of cyberinfrastructure.

Even though these documents have been out for a few days already, I wanted to be sure that CNI-announce readers were aware of them, as they are very important.

US Patent Office Strikes Again: Awards Broad Patent to Blackboard

17 Comments | 15853 Page Views

 Blackboard today announced that the US Patent Office had awarded it a patent "for technology used for internet-based education support systems and methods." Things covered by this patent include client-server online courses in which users are defined as either students or instructors, the use of online drop boxes in an instructional setting, online grade books, online assessments, and many other common systems and methods that folks in higher education have utilized for years before the June 30, 2000 filing date of Blackboard's patent request.

After purchasing and killing Prometheus in 2002 and WebCT last year (and many other companies, though not strictly speaking CMS/LMS companies), Blackboard seems to have a long-term strategy of not developing good or original technology but buying competitors and, now it is clear, trying to keep others out of the field by getting an absurdly broad patent for common uses of technology if that technology is employed in the context of education. Not only do we need to worry about the future of open source initiatives such as Moodle and Sakai, but we also need to worry about using a blog or wiki with a class of students. In fact, simple networking protocols, authentication practices, and the like, if undertaken by a school could well be jeapordized by this patent

Use Web 2.0 to Plan Web 2.0

0 Comments | 1276 Page Views
NITLE's Bryan Alexander is running an upcoming workshop to develop plans for launching enterprise-wide roll-outs of Web 2.0 applications such as blogging, wikis, social bookmarking and podcasting. Wesleyan University, Trinity College and Connecticut College have developed some tagging conventions within del.icio.us to share both examples of how these tools are being used in academic contexts, and lists of candidate tools for implementation. The list of tags can be found at http://wiki.academiccommons.org/wiki/TagSet. You can also find instructions there on how to subscribe to RSS feeds that del.icio.us generates to keep track of this initiative. And of course, if you have an account on del.icio.us, you are encouraged to contribute your own links to the pile. 

Using Digital Images in Teaching and Learning: Perspectives from Liberal Arts Institutions

0 Comments | 15441 Page Views
David Green's study focuses on the pedagogical implications of the widespread use of the digital format for images. While the core of the study involved changes in the teaching-learning dynamic and the teacher-student relationship, related issues concerning supply, support and infrastructure rapidly became part of its fabric. In addition to the report, the site contains a set of one-on one-interviews with faculty on how digital changes everything.

Using Student Podcasts in Literature Classes

2 Comments | 9325 Page Views
Asking students to create podcasts for literature classes opens up a whole new realm of learning for Professor Peter Schmidt and his students: “Students found that the readings brought the passages and the novels to life—and that when they heard passages aloud, they noticed many more things than when they just read an assignment before class. In addition, students could respond to the interpretations of the selections that the podcasts made—adding their own collaborative insights, arguing with the interpretation, etc. With literature, this new technology encourages close reading, thoughtful interpretation, and student involvement.”

Using Technology in Learning to Speak the Language of Film

0 Comments | 5386 Page Views
The availability of relatively cheap and easy-to-use digital technologies now makes it possible to teach film and other media topics using the methods of film and multimedia production. This approach engages students in the language and process of making media and provides them with a critical awareness of how different technologies shape the messages that they communicate.

Using World of Warcraft and Other MMORPGs to Foster a Targeted, Social, and Cooperative Approach Toward Language Learning

2 Comments | 12952 Page Views
Gaming has received a great deal of attention in academia as both a tool and a potential model for instruction. Foreign language is uniquely situated to take advantage of many of the advantages offered by games, especially online multi-player games.  The games offer foreign language teachers the opportunity to present our students with a virtual reality completely constructed in the target language, with collaboration and communication a built-in aspect of the game environment.