L

A (34) | B (9) | C (39) | D (18) | E (15) | F (12) | G (8) | H (7) | I (20) | J (1) | L (14) | M (20) | N (26) | O (16) | P (13) | R (14) | S (19) | T (56) | U (17) | V (4) | W (16) | X (1) | Y (2) | Z (3) |

Learning and Technology: Implications for Liberal Education and the Disciplines

0 Comments | 1104 Page Views

The American Association of Colleges and Universities is holding a three-day conference:

Learning and Technology: Implications for Liberal Education and the Disciplines

Network for Academic Renewal Conference
April 20-22, 2006
Seattle, Washington
Early Registration Deadline: March 29, 2006

Learning from Video Games: Designing Digital Curriculums: A NERCOMP SIG Event

2 Comments | 1851 Page Views

Not so long ago, the stereotypical computer gamer was a geeky adolescent male who basked in the glow of a computer screen for days at a time, living on nothing but junk food and soda. But these days, as I observe my two daughters, I know that computer-mediated games can be a healthy pursuit and that they are now central to the lives of many youth. For example, my 10-year-old spends hours playing online Webkinz games to earn "cash” so she and her 9 year-old sister can purchase furniture for the house of their stuffed animals' avatars. The youngest also desperately covets the Wii, longing for something to do that's more "active and interesting” than TV.

My daughters are teaching me that digital games can be multi-faceted, social, compelling, and intellectually stimulating worlds. In comparing the richness of good digital games with the mind-numbing worksheets that my daughters bring home each day from school, it's apparent that educators have a great deal to learn from computer games. In early October, 2007, a group of NERCOMP workshop participants met in Southbridge to do just that.

Learning Outcomes Related to the Use of Personal Response Systems in Large Science Courses

0 Comments | 5330 Page Views
Jolee West presents a round-up of the findings of the current studies and articles written on clickers and personal response systems.

Linkers of the World Unite

0 Comments | 899 Page Views
Academic Commons aspires to become the SlashDot (http://slashdot.org) for those of us who traffic in the often lonely interstices of academic technology, new media, faculty development, liberal learning, scholarly communication and the library of the future. We're re-working our site so it will be easier to link, easier to comment, easier to track those areas that you find interesting or at least useful. We need help, though. That's where you come in. We are looking for a number of courageous souls to agree to take half an hour a week for an entire semester to contribute to our site.

Looking at Learning, Looking Together

0 Comments | 1079 Page Views
With the support of the Visible Knowledge Project and the Center for New Designs in Learning and Scholarship at Georgetown University, two faculty from the Borough of Manhattan Community College (CUNY) have developed a website which documents student learning, as well as collaborative scholarship of teaching and learning--using the web as a medium to publish the process as well as the conclusions of their research into student-created digital storytelling projects.