teaching and technology
Putting Study Abroad on the Map
Simple Animations Bring Geographic Processes to Life
SmartChoices: A Geospatial Tool for Community Outreach and Educational Research
NERCOMP Workshop "Mobile Learning in Higher Education"
For a full schedule and registration information, please go to:
http://www.nercomp.org/events/event_single.aspx?id=6291
Reflections on Teaching with Social Media
The Mixxer Language Exchange Community
Plato’s Allegory of the Cave in Second Life
NERCOMP Workshop on Technology Across the Curriculum
Register Now for "Education and the Cloud"
Mellon Foundation Closes Research in Information Technology Grant Program
Digitial Media and Learning Competition
NERCOMP workshop: Geo-everything: Map Mash-ups, Geotagging, and Interactive Learning
http://www.nercomp.org/events/event_single.aspx?id=5889
New VRA White Paper: Advocating for Visual Resources Management in Educational and Cultural Institutions
The Visual Resources Association (VRA) has just released a White Paper on the management and use of image resources: Advocating for Visual Resources Management in Educational and Cultural Institutions.
The paper encourages "holistic thinking" about meeting institutional and individual image user needs in educational/cultural institutions. It identifies six strategic areas for future planning: multiple image sources; integrating personal and institutional collections; social computing and collaborative projects; life-cycle continuum of image assets and their description; rights and copyright compliance; and visual literacy.
GIS in the Humanities: A questionnaire and free workshop on Spatial Literacy in Research and Teaching
Springer Launches Innovative Publisher-Based Image Collection
ProfHacker Blog Highlights Widespread Interest in Teaching With Technology
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- Visit http://chronicle.com/blogPost/ProfHacker-Blog-Highlights/8340/
New NERCOMP Workshop "Personal Learning Environments Within the Institution"
New NERCOMP Workshop "Personal Learning Environments Within the Institution"
When Computers Leave Classrooms, So Does Boredom
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- Visit http://chronicle.com/article/Teach-Naked-Effort-Strips/47398/
From Narrative to Database: Multimedia Inquiry in a Cross-Classroom Scholarship of Teaching and Learning Study
NERCOMP Workshop: Multimedia Project Support for Faculty and Students
NERCOMP Workshop: Blended Learning: Realizing the Promise of the Best of Both Worlds
Multimedia as Composition: Research, Writing, and Creativity
Turbo-Charged Wikis: Technology Embraces Cooperative Learning
Multimedia in the Classroom at USC: A Ten Year Perspective
Engaging Students as Researchers through Internet Use
Reading the Reader
Producing Audiovisual Knowledge: Documentary Video Production and Student Learning in the American Studies Classroom
Capturing the Visible Evidence of Invisible Learning
Capturing the Visible Evidence of Invisible Learning (Part II)
Capturing the Visible Evidence of Invisible Learning (Part III)
From Knowledgable to Knowledge-able: Learning in New Media Environments
Close Reading, Associative Thinking, and Zones of Proximal Development in Hypertext
Shaping a Culture of Conversation: The Discussion Board and Beyond
The Importance of Conversation in Learning and the Value of Web-based Discussion Tools
Focusing on Process: Exploring Participatory Strategies to Enhance Student Learning
Looking at Learning, Looking Together: Collaboration across Disciplines on a Digital Gallery
Upcoming NERCOMP Workshop: Pen-based Technologies for Teaching and Learning
NERCOMP Workshop: Teaching Well Using Technology
Upcoming NERCOMP Workshop on P(V)odcasting
New NERCOMP Workshop: Using Web 2.0 for Teaching and Learning
Upcoming NERCOMP Workshop on "Lecture Capturing"
Register now for NERCOMP SIG "Big Picture Instructional Technology"
"Injected" and other hybrids of Web 2.0
Wetpaint released a new technology called "Injected" earlier this summer. For those unfamiliar with Wetpaint, they're a free hosting service for wikis. We use them for several class websites because they remove ads for educational sites and the version comparison is very good for collaborative writing.
From Age of Empires to Zork: Using Games in the Classroom
NERCOMP Event: "Collaboration: Empowering Active Learning through the Application of Technology
Seats are still
available for NERCOMP's upcoming workshop on May 13th: "Collaboration:
Empowering Active Learning through the Application of
Technology."
http://www.nercomp.org/events/event_single.aspx?id=1337
"Who Owns This Image?" Public Presentation and Debate: NYC Tues April 29, 6:30pm
Who Owns This Image?
Art, Access, and the Public Domain after Bridgeman v. Corel
Public Panel Discussion Cosponsored by: Art Law Committee, New York City Bar Association, College Art Association, ARTstor Creative Commons
Panelists: Dr. Theodore Feder, President, Art Resource, Artists Rights Society Christopher Lyon, Executive Editor, Prestel Publishing William Patry, Senior Copyright Counsel, Google Hon. Richard A. Posner, United States Court of Appeals, 7th Circuit Maureen Whalen, Associate General Counsel, J. Paul Getty Trust Moderator: Virginia Rutledge, Chair, Art Law Committee, New York City Bar
Upcoming NERCOMP Workshop: "Preparing Faculty to Teach Online"
Instructional Design for Online Learning: A NERCOMP SIG Event
Learning from Video Games: Designing Digital Curriculums: A NERCOMP SIG Event
Not so long ago, the stereotypical computer gamer was a geeky adolescent male who basked in the glow of a computer screen for days at a time, living on nothing but junk food and soda. But these days, as I observe my two daughters, I know that computer-mediated games can be a healthy pursuit and that they are now central to the lives of many youth. For example, my 10-year-old spends hours playing online Webkinz games to earn "cash†so she and her 9 year-old sister can purchase furniture for the house of their stuffed animals' avatars. The youngest also desperately covets the Wii, longing for something to do that's more "active and interesting†than TV.
My daughters are teaching me that digital games can be multi-faceted, social, compelling, and intellectually stimulating worlds. In comparing the richness of good digital games with the mind-numbing worksheets that my daughters bring home each day from school, it's apparent that educators have a great deal to learn from computer games. In early October, 2007, a group of NERCOMP workshop participants met in Southbridge to do just that.
NERCOMP Workshop: Preparing Faculty to Teach Online
Registration is now open for
NERCOMP's upcoming workshop:
"Preparing Faculty to Teach
Online"
http://www.nercomp.org/events/event_single.aspx?id=1330
Beyond the ACLS Report: An interview with John Unsworth
Cyberinfrastructure as Cognitive Scaffolding: The Role of Genre Creation in Knowledge Making
The Future of Art History: Roundtable
Cyberinfrastructure: Leveraging Change at our Institutions. An interview with James J. O'Donnell
College Museums in a Networked Era--Two Propositions
The Bates College Imaging Center: A Model for Interdisciplinarity and Collaboration
Profiles of Key Cyberinfrastructure Organizations
ARTstor
ARTstor is a non-profit organization created with several aims:
1) To aid in the transformation of education in the arts and humanities through the innovative use of digital technology;
2) To achieve economies of scale and reduce costs for the community by providing digital images for teaching and scholarship;
3) To facilitate efficient dissemination of content from a broad range of time periods, cultures and disciplines, making accessible large portions of our cultural record scattered across libraries, museums, archives, galleries and private collections around the world; and
4) To work with the community to find answers to commonly shared problems, including the development of standards and best practices for the creation of useful visual materials.
As of July 2007, 750 colleges, universities, schools and museums have access to ARTstor's evolving library of close to 600,000 images and its accompanying software tools.
ARTstor seeks to play a role in the international network connecting educational institutions with content contributors, ranging from artists (such as the Roy Lichtenstein Estate) and photographers to museums (such as the Getty) and libraries (such as the Harvard College Libraries). In doing so, we work with the community to develop policies around sharing image collections, as well as to develop and enhance harvesting software and schema that promote interoperability (such as the Open Archives Initiative and CDWA-Lite), leading to the aggregation for users of images from disparate sources. We believe the coming years will bring continued expansion of an ever more decentralized environment. ARTstor's role in such an environment will not be that of the single source of image content, but rather that of a value-adding node in this increasingly networked environment. Toward this aim, much of our time has been spent creating or improving upon existing inter-relationships and networks, building bridges across the community and demonstrating both the potential and the challenges of facilitating the use of digital images.
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ITHAKA
Ithaka promotes innovation in higher education by
helping pioneering initiatives to thrive. Leaders of new not-for-profit
projects, and their funders, must navigate a challenging path from early-stage
funding to long-term viability. At the same time, long-established institutions
are finding that they must fundamentally rethink the way they serve
their constituents in a changing world. Ithaka supports entrepreneurial
leaders in higher education with a range of services.
Research Services
Our research group works to understand how new technologies are
changing higher education and how colleges and universities can best
manage these changes. Its work is guided by an advisory committee of community leaders, and it is presently
emphasizing three areas of interest:
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- Visit http://www.ithaka.org
NITLE
NITLE is a non-profit initiative focused on advancing learning through the use of digital technology. NITLE's participating institutions represent more than 100 primarily smaller independent colleges and universities in the U.S. and world-wide.
NITLE provides professional development programs and managed information services that strengthen higher education by enabling the collaborative sharing of resources, expertise and effective practices. In addition, using collaborative technologies such as multipoint, interactive videoconferencing and open-source systems for learning and collaboration, participants in NITLE programs and services are able to engage in on-going, peer-to-peer exchange across disciplines, professions, and institutions and to build communities of practice that create and share solutions for learning that are useful and relevant to smaller, teaching-centered colleges and universities.
NITLE's programs--both face-to-face and virtual--engage faculty, instructional technologists and librarians in reflective discussion and hands-on practice focused on good teaching and the appropriate use of technology as well as effective, mission-centered strategies for adopting instructional technologies and enterprise tools on campus. NITLE's services lower institutions' risk in testing and adopting technology systems by aggregating community needs and providing managed services that meet those needs. NITLE services currently provide its participating colleges with access to multipoint, interactive videoconferencing (MIV); open-source learning management systems (Moodle and Sakai); and institutional repository services (DSpace).
In all its activities, NITLE leverages the expertise inherent in its participant community and provides a forum and resources to enable the strategic understanding and effective adoption of digital technologies.
For more information, visit www.nitle.org or subscribe to NITLE's blog, Liberal Education Today.
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- Visit http://www.nitle.org
The Software Environment for the Advancement of Scholarly Research (SEASR)
- enhances humanities researchers' ability to use digital humanities applications for knowledge discovery, and
- provides digital humanities developers with an improved environment for advancing and innovating applications.
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- Visit http://www.seasr.org
Open Source Software Tools: Mellon Awards for Technology Collaboration
Tim Berners-Lee presented the second annual Mellon Awards for Technology Collaboration (MATC) yesterday at the Fall Task Force meeting of the Coalition for Networked Information (CNI). $650,000 in prize money went to 10 nonprofits for "leadership in the collaborative development of open source software tools with application to scholarship in the arts and humanities."
While more information is available on the CNI site, the winners are as follows:
- American Museum of the Moving Image (Astoria, NY: www.movingimage.us) for the development and release of the OpenCollection museum collection management system (www.opencollection.org) [$100,000].
- Duke University (Durham, NC: www.duke.edu) for leadership and development work on the OpenCroquet open source 3-D virtual worlds environment (www.opencroquet.org)[$100,000].
- Open Polytechnic of New Zealand (Wellington, NZ: www.openpolytechnic.ac.nz) for leadership and development work on several open source projects including the New Zealand Open Source Virtual Learning Environment (http://eduforge.org/projects/nzvle/) [$100,000].
- Georgia Public Library Service of the University System of Georgia (Atlanta, GA: www.georgialibraries.org) for the development and release of the Evergreen open-source library automation system (www.open-ils.org) [$50,000].
- Middlebury College (Middlebury, VT: www.middlebury.edu) for the development and release of the Segue interactive learning management system [$50,000].
- Participatory Culture Foundation (Worcester, MA: www.participatoryculture.org) for the development and release of the open source Miro media player (www.getmiro.com) [$50,000].
- Talboks-och Punkstkriftsbiblioteket (The Swedish Library of Talking Books and Braille: Enskede, Sweden: www.tpb.se) for the development and release of open source tools supporting the Daisy Project for talking books for the visually impaired [$50,000].
- University of Illinois (Champaign-Urbana, IL: www.illinois.edu): one award for the development and release of the Firefox Accessibility Extension (https://addons.mozilla.org/en-US/firefox/addon/1891) [$50,000]; and one award for the development and release of the OpenEAI enterprise application integration project (www.openEAI.org) [$50,000].
- University of Toronto (Toronto, Ontario: www.utoronto.ca) for the development and release of the ATutor learning management system (www.atutor.ca) [$50,000].
The Importance of Web 2.0 and Interoperable Communications in Higher Education
While focusing on financial aspects of implementing new technology in higher education, this CNNMoney article contains some interesting statistics regarding the relevance of podcasting and "web 2.0" in higher education. In particular, it illustrates the increasing demand for access to "a next-generation learning environment" from incoming students (something I have personally predicted over the past several years).
Version 2 of bFree, the Blackboard Course Extractor
We've received this news from Chapel Hill --
The popular bFree application has been revised to extract far more material from a Blackboard course archive, and to make your exploration and use of that material easier.The program now extracts Announcements, Discussion Board entries, archives, and attachments, as well as Digital Drop Box and group File Exchange uploads. It continues to extract wiki entries and attachments, Staff Information and attachments, and Content Area pages, including folders, descriptions, links, and attached files of all kinds. Tests, Gradebook, Surveys, Assignments, and Pools are among the content items not yet supported...
CFP: Currents in Electronic Literacy's upcoming issue, "The Commons"
Conference on Gaming and Simulations, Dickinson College
Dickinson College will be hosting a small conference entitled "Games
and Simulations for Situated Learning in the Liberal Arts Classroom"
You can read the full description here:
http://www.nitle.org/index.php/nitle/content/view/full/2011
The conference is open to librarians, technologists and professors from NITLE institutions. If you're not sure if your school is a member, you can check their list, http://www.nitle.org/index.php/nitle/about_nitle/colleges
Attendance is free, and we're offering a stipend of $750 to cover travel and lodging expenses as well.
If you're interested, please send an email to Todd Bryant at bryantt@dickinson.edu
along with a brief description of how you have used or hope to use
games or simulations at your college. Questions can be sent to the
same address.
Google Sky
It's rare as an educational technologist that you find a cutting edge technology whose use is immediately obvious to faculty. Google Sky is the exception. Astronomers will need little convincing after seeing the latest version of Google Earth in action.
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- Visit http://earth.google.com/sky/skyedu.html
Slideshare Mashups
Collaborative Tools: Not Quite Ready for Prime Time
Collex
Most literary scholars know about the fabulous online editions of Blake, Rossetti, and Whitman, but in my experience many people who use these editions regularly don't yet know about Collex, "an open-source collections- and exhibits-builder designed to aid
humanities scholars working in digital collections or within federated
research environments like NINES." NINES is an acronym for Networked Infrastructure for Nineteenth-century Electronic Scholarship; it links together many important 19thC digital editions.
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- Visit http://nines.org/tools/collex.html
Zentation
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- Visit http://zentation.com/
Red Vs Blue calls it quits
Red vs Blue is getting ready to release their final episode. You can read more about it at Wired.
For those not familiar with Red vs Blue, it's a comical video series created with the video game Halo and released via the internet. The series was the first popular example of what is now known as machinima, the use of video games to create films.
If you're interested in the possibility of using games to have students create content, you can find an infinite number of examples at www.machinima.com. They also have tips and tutorials for the most popular games. Sims may be the easiest. If you're focused on foreign languages, Felix Kronenberg at Pomona has some good examples.
Rome Reborn 1.0
Rome Reborn 1.0 resides at the crossroads of history, archeology, technology and imagination. You can visit the project's website or read a short report on its unveiling from CNET News.com where you will learn that the simulation "shows almost the entire city within the 13-mile-long Aurelian Walls in 320 A.D., when Rome was the multicultural capital of the Western world." One of the more provocative tidbits from the project site is the fact that the creators are hoping to incorporate the work of other scholars who would "contribute their work as bricks in the larger edifice." If that dream of collaboration is realized, the virtual city would double as a spatialization of particular scholarly projects and as a metaphor for the scholarly endeavor at large. At the same time, as you view the video clips on the project site, you may be reminded of Second Life and find yourself wishing to move about in Rome Reborn as a toga-clad avatar. The pedagogical (and other) possibilities are staggering.
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- Visit http://www.romereborn.virginia.edu/
Web 2.Xpo
As a companion piece to a hands-on campus technology expo, a group of us at Wesleyan recently put together a round-up of various Web 2.0 technologies including overviews, practical academic applications, references to live examples, and a few tips on how to get started. You will find our "Web 2.Xpo" blog at http://web20.blogs.wesleyan.edu/. Even if you are already acquainted with most of the content, and even if some of it is tailored to the Wesleyan environment, it might prove useful as a place to direct the uninitiated. And you can leave comments.
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- Visit http://web20.blogs.wesleyan.edu/
Podcasting Can Help College Students Learn, D&M Says
The results from this somewhat biased study are promising in that it appears that students who utilize educational podcasts feel that they are helpful.
But are recordings of lectures really podcasts?
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- Visit http://www.rwonline.com/pages/s.0101/t.6454.html
Muzzy Lane Announces New Series of Video Games
Tessa Jowell: A live Debate About a Blogging Code of Conduct
LINK: http://politicstalk.guardian.co.uk/WebX?14@424.c9CMbu8k7E9.5@.775e9244/48
Tessa Jowell, the UK secretary of state for culture, media and sport, has weighed in
on the blogging code of conduct debate from a few weeks back, stating
that she welcomes and supports the initiative. From her article "Civility in 'Ourspace' " on The Guardian's website: "The wonderful, anarchic, creative world of the blogosphere shouldn't
be a licence for abuse, bullying and threats as it has been in some
disturbing cases...There is a need for serious discussion about maintaining civilised
parameters for debate, so that more people - and women and older people
in particular - feel comfortable to participate."
Distance Learning: Is Anyone Listening?
I know, from talking to colleagues at other institutions, that my situation is not unique. Much like continuing education at some institutions, distance learning is seen as a discrete program that we can develop separately and incrementally, and it is therefore not integrated into existing structures of shared governance or planning. For this reason, I too am seen as separate from the institution as a whole. I don't think this is intentional--it is simply the result of distance learning's organic growth. But now that our online programs are more mature, it is time to provide our students with real institutional support. It is also time to use distance learning--and instructional technology more generally--as a tactical tool that can be used to address institution-wide issues (such as graduation rates and space).
There's imagination happening here: Extolling the Virtues of the ARG
Ben Vershbow from the Institute for the Future of the Book has posted a nifty review/preview of the World Without Oil, the social consciousness-raising ARG (alternate reality game) that recently launched. His posting is interesting both for what it has to say about ARGs and their power as a narrative form, but also for its critique of Second Life. He writes:
"This couldn't be more unlike the whole Second Life phenomenon (which, as you may have noticed, we've barely covered here). Instead of building a one-to-one simulacrum of the actual world (yeah yeah, you can fly, big whoop), this takes the actual world and tilts it — reinterprets it. There's imagination happening here. "
George Siemens at the ODCE 2007 Conference
"When you look at knowledge as the central aspect, or the central product of education today, it would suggest that if knowledge itself changes significantly or substantially, that we also would need to consider the framework and the design of the organizations that we use to create, disseminate, share, evaluate that knowledge."
George Siemens, author of Knowing Knowledge, Associate Director of Research and Development with the Learning Technologies Centre at the University of Manitoba, and founder and President of Complexive Systems Inc., was the keynote speaker at the Ohio Digital Commons for Education Conference in Columbus, Ohio (March 4-6).
In this address, Siemens shared some of his thoughts on knowledge and technology and their implications for educational organizations.Metropolitan Museum and ARTstor Announce Pioneering Initiative to Provide Digital Images to Scholars at No Charge
A March 13, 2007 ARTstor press release brings news of an important development in the open access movement:
Excerpt:
"In a new initiative designed to assist scholars with teaching, study, and the publication of academic works, The Metropolitan Museum of Art will distribute, free of charge, high-resolution digital images from an expanding array of works in its renowned collection for use in academic publications. This new service, which is effective immediately, is available through ARTstor, a non-profit organization that makes art images available for educational use..."
Digital Image Interview Series: Henry Art
Digital Image Interview Series
Henry Art, Biology/Environmental Science, Williams College
Henry
Art, the Samuel Fessenden Clarke Professor of Biology at Williams
College, has been a member of the faculty since 1970. He has taught
courses in environmental studies, field botany, ecology and land use
planning, through the biology department and the environmental studies
program. His research includes long-term ecological studies of the
Hopkins Memorial Forest. Innovative use of images has been key to both
his teaching and research. In this interview, he is joined by Jonathan
Leamon, a member of Williams's Office for Instructional Technology.
Academic Commons: How have you used images in your teaching and how has digital technology come into play?
Art:
Images are key to the way I teach. For example, I've been teaching a
new course on the natural history of the Berkshires. We've set up a
website on the Williams CONTENTdm server with maps, video and images of
various physical sites that are used in the course, and we've now made
this available to the public:
Symposium: The Future of Electronic Literature
Registration is now open for the Electronic Literature Organization
and Maryland Institute for Technology in the Humanities' Thursday, May
3rd public symposium at the University of Maryland, College Park on The
Future of Electronic Literature:
Date: Thursday, May 3, 2007
Location: University of Maryland, College Park
Symposium URL: http://www.mith2.umd.edu/elo2007/index.php
The
symposium is co-sponsored by the University Libraries, Department of
English, and Human-Computer Interaction Lab at Maryland.
Podcasting in Education: A Perspective from Bryn Mawr College
French Through Songs and Singing: Language and Culture Through Music Online
Assessing Learning Objects: The Importance of Values, Purpose and Design
Digital Image Interview Series: Hank Glassman
Hank Glassman, Assistant Professor, East Asian Studies, Haverford College
Hank Glassman teaches Buddhism, Religion and Gender, East Asian Religions, Japanese Literature, Language, and History. Images have become increasingly important in his teaching on Japanese language, history, and culture and in his research on Japanese religions in the medieval period. He constantly struggles with how best to display images in his classes and how to help students engage them as texts.
Academic Commons: Tell me a little about your ambitions for using digital images and what the transition has been like.
Glassman: First, I've been at Haverford for six years and I have to say that for three of those years it was very much a struggle to bring digital images into the classroom. I was very dissatisfied with the options-software, hardware, and support; it was very difficult to get material scanned at the resolutions I requested and there was a real absence of a support system or of specialists able to manage digital images. But then everything changed and now I cannot complain. First we had MDID and now we're moving to ARTstor and we have a terrific level of support. I'm very pleased by the direction everything is going.
OPML Workstation (a/k/a IntelligentTeams.com)
OPML Workstation provides OPML creation, editing, hosting and distribution services, free of charge. OPML, for those not in the know, is a free-form, highly versatile markup language aimed at creating hierarchical outlines including multiple kinds of resources (nodes may include text, links, HTML, RSS feeds, rich media, or other XML). Here's my working example.
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- Visit http://www.opmlworkstation.com
Ukiyo-E Techniques Learning Object
Digital Image Interview Series: Ann Burke
Ann C. Burke, Associate Professor of Biology, Wesleyan University
Ann Burke teaches evolutionary and developmental biology at Wesleyan University. Her image-intensive classes now also use animations and she looks forward to using 3-D images in the near-future. In 2005, she developed, with the Wesleyan University Learning Object Studio, an animation of the Body Wall Formation of the Chick Embryo, which has provided a useful link between her teaching and research.
Academic Commons: What would you say the chief impact has been in using digital images?
Burke: Because what I teach (anatomy, embryology, evolution) is extremely visual, I have always used a lot of images. Searching for images on the web, mostly using Google Images, really has changed things for me. Things that I wouldn't have done before because it was too much work, like digging out the exact picture I thought I wanted from the library but then might not use, is now no problem. Literally you can sit and Google just about anything you want and come up with an image and import it into PowerPoint and that's a tremendous boon. I used to have big books of slides accumulated at great expense of time and money and now they're in the closet. So I don't know whether it fundamentally changes anything, but it just makes it much easier, so I can do more.
Peer Review: Learning and Technology
The Fall 2006 issue of AAC&U's Peer Review examines a range of current issues concerning the role and use of technology in student learning and also addresses how these technologies can advance liberal education learning outcomes. Much of the issue is online, but several key articles are not--so you still need the paper copy!
The online articles include David Shi's "Technology and Integrative Learning: Enabling Serendipitous Connectivity across Courses," "Harnessing Technology to Improve Liberal Learning"--an interview with Steven Sachs, and Charles Hannon's "Service Learning in Information Technology Leadership." Jack Meacham offers a "Reality Check": "Questioning the Best Learning Technology," in which he confesses, "Yes, I
continue to use a variety of technologies in my teaching, but less so
than a few years ago, for often the students can best be stimulated by
sharing a good story with a twist or sketching a simple table or
diagram with chalk. The criterion for bringing technology into my
courses should always be: will this enable me to pose questions that
better engage my students, spark their curiosity, and push them to
think critically and, ultimately, to learn?"
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- Visit http://www.aacu.org/peerreview/index.cfm
Digital Image Interview Series: Robert Nelson
Robert Nelson, Robert Lehman Professor, History of Art, Yale University
Robert Nelson studies and teaches medieval art at Yale University. He came to Yale in 2005, after a long and distinguished career at the University of Chicago. It was there that he started teaching with digital images, and he has not looked back. He is co-curator of the exhibition Holy Image, Hallowed Ground: Icons from Sinai, on display at the Getty Museum through March 4, 2007.
Academic Commons: Let's start by asking about your own engagement with digital images.
Nelson: I'm very interested in this because I've written about the history of the slide lecture and so I'm actually quite interested in this transition.[1] The coming of slides transformed art history and I believe this will make not the same transition, the same revolution, but it's definitely going to make a big change.
Art history is frozen in a certain technological state. There was once a time when art history and film were basically the same medium but art history is frozen in late-19th-century technology that has survived into the early 21st century. Whereas film went on to many other things - there were talking pictures, there were DVDs and many more manifestations, and now art history will move into that larger realm.
So how is it changing what you're doing in the classroom ?
Well it's changing many things. But first I'd like to say why I've made the switch. I told people when I first arrived here [2005] I'm not going to show a slide at Yale University. Come hell or high water, no matter what happens, I'm not going to show a slide at Yale University! So, I've completely made the switch. And the reason is that students learn much better. That is the most important reason.
Science Animations
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- Visit http://science.nhmccd.edu/biol/animatio.htm
Digital Humanities Summer Institute
The Digital Humanities Summer Institute provides an ideal environment in which to discuss, to learn about, and to advance skills in new computing technologies influencing the work of those in the Arts, Humanities and Library communities. The institute provides a week of intensive coursework, seminar participation, and lectures. It brings together faculty, staff and graduate student theorists, experimentalists, technologists, and administrators from different areas of the Arts, Humanities, Library and Archives communities and beyond to share ideas and methods, and to develop expertise in applying advanced technologies to activities that affect teaching, research, dissemination and preservation.
Now in its sixth year, the institute takes place on the
University of Victoria campus, and is generously hosted by the
University of Victoria's Faculty of Humanities, its
Humanities Computing and Media Centre and its Electronic Textual Cultures Lab. It is sponsored by the University of Victoria and its Library,
University of British Columbia Library,
Simon Fraser University Library, Malaspina University-College,
Acadia University, the Society for Digital Humanities / Société pour l'étude des médias interactifs, the Association for Computers and the Humanities,
the Social Science and Humanities Research Council of Canada's Image, Text, Sound and Technology Program and others.
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- Visit http://web.uvic.ca/hrd/institute/
The Horizon Report: A NERCOMP SIG Event
Using Digital Images in Teaching and Learning: Perspectives from Liberal Arts Institutions
International HASTAC Conference
Editor's note: URL has been updated to show proceedings from the conference. 9/3/07
International HASTAC Conference
"Electronic Techtonics: Thinking at the Interfaceâ€
April 19-21, 2007
HASTAC ( "haystackâ€â€”Humanities, Arts, Science and Technology Advanced Collaboratory) is now soliciting papers and panel proposals for "Electronic Techtonics: Thinking at the Interface,†its first international conference. The interdisciplinary conference will be held April 19-21, 2007, in Durham, North Carolina, co-sponsored by Duke University and RENCI (Renaissance Computing Institute). Details concerning registration fees, hotel accommodations, and the full conference agenda will be posted to http://www.hastac.org as they become available.
Highlights include a keynote address by John Seely Brown (The Social Life of Information), a talk by legal theorist James Boyle (co-founder of the Center for the Study of the Public Domain, Creative Commons, and Science Commons), a conversation among leaders of innovative digital humanities projects led by John Unsworth (chair of the ACLS "Cyberinfrastructure and the Humanities and Social Sciences†commission), and a presentation by media artist and research pioneer Rebecca Allen. The conference will also include refereed scholarly and scientific papers, multimedia performances, an exhibit hall of innovative software and hardware, plus tours of art and scientific installations in virtual reality, learning-game, and interactive sensor space environments.
CALL FOR PAPERS
Six sessions will be devoted to panels with refereed papers on spects of "interface†spanning media arts, engineering, and the human, social, natural, and computational sciences. Panels will be topical and cross-disciplinary; they will be comprised of papers that are themselves interdisciplinary as well as specialized disciplinary papers presented in juxtaposition with one another.
Deadline for Proposals: December 1, 2006.
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- Visit http://www.hastac.org/informationyear/conference
NERALLT Fall Meeting to discuss New Modes of Communication
The next NERALLT meeting, Virtually Anything: Modes of Communication, will take place on Thursday and Friday, October 26 and 27, 2006 and will be hosted by Thomas Hammond at Harvard University, Cambridge, MA.
This meeting will examine the generational shift occurring in young people, regarding the use of communication and collaboration technologies by these "digital natives.†How will their social and learning styles shape instructional language technology and pedagogy for the next generation of students?
Art History and Its Publications in the Electronic Age
The study, "Art History and Its Publications in the Electronic Age,†was nicely discussed by Jennifer Howard in her article in the Chronicle of Higher Educationthis summer: "Picture Imperfect,†(August 4, 2006) http://chronicle.com/free/v52/i48/48a01201.htm.
Review of "Connecting Technology & Liberal Education: Theories and Case Studies" A NERCOMP event (4/5/06)
The Daedalus Project
Notes & Ideas: What Are You Implying About My First Life? Real Students, Virtual Space and Second Life
Using Student Podcasts in Literature Classes
Online Learning Highlight Videos
Notes & Ideas: Paperless, Wireless, Inkless Mapping
Cyberinfrastructure = Hardware + Software + Bandwidth + People
The Education Arcade
The Visual Resources Environment at Liberal Arts Colleges
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- Visit http://www.nitle.org/index.php/nitle/transformations
Beyond Google: What Next for Publishing?
While we have been busy attending conferences, workshops, and seminars on every possible aspect of scholarly communication, information technology, digital libraries, and e-publishing, students have been quietly revolutionizing the discovery and use of information. Their behavior, undertaken without consultation or attendance at formal academic events, urgently forces those of us in scholarly publishing to confront some fundamental questions about our organizations, jobs, and assumptions about our work.
Personal Learning Environments
Seb Schmoller's latest Fortnightly Mailing includes a piece by Mark
van Harmelen about the state of Personal Learning Environments (PLEs) in the UK, focusing especially on a recent meeting at Manchester University sponsored by CETIS (Center for Educational Technology Interoperability Standards). The post focuses not only on emerging Web 2.0 tools but on client tools being developed by groups like CETIS.
Van Harmelan writes, "Importantly, and picking up on threads that have been emerging in the Blogosphere over the last two and a half years, PLEs are increasingly seen as a vehicle for self-directed and group-based learning, where individual learners construct their own agendas and learning programmes to satisfy their own learning goals. As such, the PLE revolution harbours two important threads, a change in learning style in institutions, and a spilling over of learning technology from institutions to non-institutional life."
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- Visit http://fm.schmoller.net/2006/07/personal_learni.html
Three Stars and a Chili Pepper: Social Software, Folksonomy, and User Reviews in the College Context
Adventus Internetus and the Anaerobic Soul
Infobits and Fortnightly Mailing
Infobits, published by the Center for Instructional Technology at UNC Chapel Hill, has a number of interesting bits in the May issue. The issue points to a piece (in pdf format) by Walt Crawford, "Books, Blogs & Style" (Cites & Insights, vol. 6, no. 7, May 2006) that meditates on how medium affects message. Crawford, a senior analyst at the Research Libraries Group, publishes this free online journal of "libraries, policy, technology and media."
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- Visit http://fm.schmoller.net/
Open Learning Initiative at Carnegie Mellon
The Open Course intitiative started at MIT several years ago has prompted several similar programs, including an interesting one at Carnegie Mellon. Their program features intellectual grounding in "Cognitively-informed Education†and "Data-driven Iteration," and employs cognitive tutors, virtual laboratories, group experiments, and simulations. Assessment and evaluation tools are built into the courses, and it will be especially interesting to see how successful this OLI is in creating the "community of use" they want to build. The first courses developed through OLI are introductory
courses intended to replace large lecture format courses in Economics,
Statistics, Causal
Reasoning, and Logic.
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- Visit http://www.cmu.edu/oli/index.html
Laptops in the Classroom
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- Visit http://ctl.stanford.edu/Tomprof/index.shtml
Looking at Learning, Looking Together
Learning and Technology: Implications for Liberal Education and the Disciplines
The American Association of Colleges and Universities is holding a three-day conference:
Learning and Technology: Implications for Liberal Education and the Disciplines
Network for Academic Renewal Conference
April
20-22, 2006
Seattle, Washington
Early Registration Deadline: March 29,
2006
Student-Generated Timelines
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- Visit http://timeline.cer.jhu.edu/
Lectures in Your Pocket: iTunes Goes to College
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- Visit http://chronicle.com/free/2006/01/2006012501t.htm?rss
Hypermedia and Discovery Based Learning: What Value?
Gabriel Jacobs recants or at least converts his guarded optimism in 1992 for the prospect of technology to "allow learning truly to mesh with the free association characteristics of the human mind" to a harsh critique of the often naive acceptance by many that educational technology must be good because it encourages active or discovery-based learning.
His criticism is not so much leveled against technology per se but against constructivist learning theory. As he puts it, "constructivist epistemology calls for a multiplicity of perspectives such that learners have a range of options from which to construct their own knowledge. But many basic techniques and skills, and much knowledge, whether or not deeply understood by students, can be effectively taught only by explanation, not by promoting free exploration; otherwise one is building on sand."
His solution does not necessarily call for the outright abandonment of educational technology, but rather new ways of thinking about how one teaches, with or without technology. He writes,"Within the problematical interplay of technological change and educational values, a predicament which is qualitatively different from previous areas of disquiet in the history of education, and with which all educators are now obliged to grapple, any application of the time-honoured method of remembering before discovering will for my part be welcomed."
The essay is interesting both as a critique of constructivism and a particular way of deploying technology, but also as a potential critique of liberal education. To what extent do our students need a foundation of facts and skills before they can become critical thinkers?
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- Visit http://www.ascilite.org.au/ajet/ajet21/jacobs.html
Ray Kurzweil in Ubiquity
The ACM online journal Ubiquity features an interview with futurist/genius/inventor Ray Kurzweil in the January 10-17, 2006, issue. The interview focuses on his new book The Singularity is Near, which includes statements like "We'll have sufficient hardware to recreate human intelligence pretty soon. We'll have it in a supercomputer by 2010." Pulled out of context, such statements seem, well, hyperbolic, but the interview touches on some points crucial for teaching and learning. Consider, for example, this exchange about pattern recognition and think about how it might connect to the discussion about experts and novices in works such as Brandsford et al's How People Learn:
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- Visit http://www.acm.org/ubiquity/interviews/v7i01_kurzweil.html
Faculty as Authors of Online Courses: Support and Mentoring
Technology as Epistemology
Taking Culture Seriously: Educating and Inspiring the Technological Imagination
TK3: A Tool to (Re)Compose
Virginia Kuhn admits that she's slightly biased, but she provides a glowing review of what she calls "a program that allows writers to both theorize and enact the types of literacies necessary for life in the 21st-century, wired world." We include a TK3 version of the review, and a link to download a free TK3 reader so that AC readers can see for themselves!
Incorporating Blogging in a Free Speech Course: Lessons Learned
Interactive Engagement with Classroom Response Systems
Learning Outcomes Related to the Use of Personal Response Systems in Large Science Courses
Mapping New Visions of History With GIS
GIS use in the classroom is extending beyond geology, geography, and archaeology into other less-science based disciplines.
The Bowdoin News archives from March of this year contains an interesting article describing professor Patrick Rael's "The
Civil War Era" class. Students used GIS to process US Census Bureau information from
the 1790s, mapping out the election that gave Abraham Lincoln the
presidency. From the article:
"Using Geographic Information Systems (GIS) technology - a software system that allows users to convert data into detailed maps - his students mapped out voting and demographic information from the period to visualize the impact of social forces, such as early industrialization and slavery, on voting behavior....Rael's project demonstrates the possibilities of GIS-based scholarship and teaching in the humanities, a growing trend among colleges and universities....GIS is crossing disciplines and is being used in areas such as healthcare, law enforcement, environmental research, sociology, and land planning."
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- Visit http://www.bowdoin.edu/news/archives/1academicnews/001962.shtml
UO Channel
ArtXplore
Digital Gaming Teaching and Research at Michigan State
Teaching, Learning and other Uses for Wikis in Academia
The Campus Technology Newsletter sent around an interesting article on Wikis in academia. Subtitled "All Users are Not Necessarily Created Equal," it describes the steps that a team at the The Center for Scholarly Technology at the University of Southern California went through to identify and and implement a series of approaches to use of Wikis for teaching and learning.
A Heterotopic Space: Digitized Audio Commentary and Student Revisions
This website offers an overview of using digitized audio commentary to respond to student writing. Features include
·benefits for students and faculty
·articles on audio commentary
·samples of MP3 audio commentaries
·research on student attitudes including student interviews
·recording options (how-to instructions)
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- Visit http://www.users.muohio.edu/sommerjd/
Connectivity: The Tenth Biennial Symposium on Arts and Technology
The Ammerman Center for Arts and Technology at Connecticut College is pleased to announce "Connectivity: The Tenth Biennial Symposium on Arts and Technology", March 30 - April 1, 2006. The mission of the symposium is to present new works, research and performances in the areas of technology and the arts. The symposium will consist of commissioned works, paper sessions, panel discussions, art exhibitions, interactive environments, music concerts, screenings and multi-media performances. In an effort to demystify the artistic process and create a forum for dialogue, we are encouraging all presenters and artists to speak about their work at the symposium.
Mediawiki 1.5 is released
CFP for NERCOMP 2006 (deadline is November 14)
Play an active part in a leading higher
education IT eventsubmit a presentation proposal for NERCOMP 2006, March 2022 in Worcester, Massachusetts.
The deadline for submissions is November 7, 2005.
For more information and to submit a proposal online, please go to:
http://www.educause.edu/content.asp?page_id=8610&bhcp=1
Academic Commons First Edition, August 2005
EDUCAUSE
From the Educause web site:
EDUCAUSE is a nonprofit association whose mission is to advance higher
education by promoting the intelligent use of information technology.
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- Visit http://www.educause.edu
NERCOMP (North East Regional Computing Program)
NERCOMP's mission: to enhance the communication and dissemination of information related to the use of computers, networks, and information technology in education, academic research and educational administration throughout the northeastern United States.
NERCOMP is an affiliate of EDUCAUSE. NERCOMP workshops and conferences offer quality, low-cost professional development geared to
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- Visit http://www.nercomp.org
Technology & the Pseudo-Intimacy of the Classroom: an interview with Jerry Graff
NITLE News
The NITLE News is published by the National Institute for Technology and Liberal Education, which seeks to make effective use of technology to enhance teaching, learning, scholarship, and information management in liberal arts education. The newsletter highlights some of the work being done in the three regional technology centers sponsored by NITLE.
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- Visit http://newsletter.nitle.org/
Infobits
CIT Infobits is an electronic service of the University of North Carolina
at Chapel Hill ITS Center for Instructional
Technology. The Center's staff offers monthly, nicely annotated citations for journal and magzine stories about information and instructional technology. The June 2005 issue index offers a good indication of their focus:
- Personal Digital Libraries
- eLearning and the Structure of Higher Education Institutions
- Principles for Supporting Cyber-Faculty
- Clickers in the Classroom
- Update on Videoconferencing Options
- Recommended Reading
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- Visit http://www.unc.edu/cit/infobits/
Humanist Discussion Group
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- Visit http://www.princeton.edu/~mccarty/humanist/index.html
University of Texas Copyright Crash Course
Places to Go: Connexions (from Innovate On-line)
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- Visit http://www.innovateonline.info/index.php?view=article&id=200
Open Source / Monoculture
Ancient Cities in Cyberspace
Duke and the iPod
http://www.duke.edu/ipod/
The Chronicle has a brief article today (6/16) about Duke's program to hand out iPods to all 1650 of their first-year students. Writer Brock Read's lead isn't really surprising: "In a new report, administrators at Duke University have found that the
institution's much-publicized iPod giveaway had educational merit, but
not in every course." But it's worth reading the full report (a 16-page pdf document) from the Duke iPod site linked here. Only 15 fall courses (enrolling 628 students) used the iPod but 33 spring courses (enrolling 600 students) used it. The report lists four "significant institutional impacts" from the program, including "significant and unanticipated publicity" that yielded contacts, increased visibility for Duke's technology collaborations and commitments, and a means of revealing strengths and gaps in the Duke infrastructure. Most interesting, I think, is the claim that "the project catalyzed conversations among faculty, administrators, staff, and students about the best role for technology in teaching and clarified needs and interests of faculty in this regard."
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- Visit http://www.duke.edu/ipod/
Virginia Kuhn: Visual Projects in the Writing Classroom
"I firmly believe that just as yesterday's writing classrooms helped to prepare students for their other college classes by both honing their critical thinking skills as well as their verbal literacy, today's writing instructors are in a position to teach students the type of multimodal literacy...
The Dangers of Just-In-Time Education
North by South
The North by South webpage explores multiple dimensions of the Great Migration of African-Americans from the rural South to Northern cities. Epic in scale, monumental in its long-term social and cultural impact, the Great Migration stands as the largest internal movement of people in the history of the United States.
Visual Resources Association
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- Visit http://vraweb.org
2005 Kairos Best Academic Weblog
Conference: Small Tools/Big Ideas (technology and art history), October 7, 2005
Conference: Designs on eLearning, London, UK, (Sept 14-16)
Conference: Higher Education in the High-Tech Age, October 17-18, 2005
http://chronicle.com/leadershipforum/
The Chronicle of Higher Education is joining with the Gartner group to sponsor its first-ever conference, a "Leadership Forum" on "The Future of Higher Education in the High-Tech Age." The two-day forum on October 17-18, 2005, appears to be sandwiched into the Gartner Symposium ITxpo, scheduled for October 16-21. According to the Chronicle blurb, this "unique event" is designed "especially for presidents, provosts, CIO's, and other top academic leaders" and will focus on "the future of higher education and how technology will shape that future." Early-bird price for the two-day forum: $1095.
