teaching and technology

A (191) | B (117) | C (166) | D (158) | E (301) | F (58) | G (68) | H (113) | I (249) | J (23) | K (6) | L (189) | M (143) | N (31) | O (90) | P (145) | Q (1) | R (74) | S (334) | T (402) | U (5) | V (45) | W (72) | Y (1) | Z (4) |

Putting Study Abroad on the Map

0 Comments | 4047 Page Views
A simple statement about the numbers of students studying abroad led Jeff Howarth, a geography professor at Middlebury College, to design an innovative cartography assignment: how to represent that data visually on a map.  This project-based approach to learning lets students put their theoretical learning into practice and explore the creative side of problem solving.

Simple Animations Bring Geographic Processes to Life

0 Comments | 4745 Page Views
How do you help students visualize the what a landscape looked like over 13,000 years ago? Biology professor Chris Fastie found some help using Google Earth and simple animation tools. With these tools, Fastie's students can better recognize the landforms of the past in the shape of the landscape today.

SmartChoices: A Geospatial Tool for Community Outreach and Educational Research

0 Comments | 4332 Page Views
With SmartChoices, a Web-based map and data sorting application, parents in the metropolitan Hartford, CT region can navigate a myriad of school choices for their children. Developed through collaborative work between Jack Dougherty, a professor at Trinity College, students enrolled Dougherty's course, and a local community partner, the site illustrates the power of community-connected teaching and learning.

NERCOMP Workshop "Mobile Learning in Higher Education"

0 Comments | 5566 Page Views
Registration is open for the NERCOMP Workshop "Mobile Learning in Higher Education."
For a full schedule and registration information, please go to:
http://www.nercomp.org/events/event_single.aspx?id=6291

The Mixxer Language Exchange Community

0 Comments | 6024 Page Views
To facilitate real time language exchange with native speakers, language technologist Todd Bryant and Japanese instructor Akiko Meguro developed the Mixxer.  What began as a simple project connecting American college students with native Japanese speakers is now a significant conversational network with more than 40,000 users. Bryant explains how his project grew and how tools like Drupal and Skype made it possible.

Plato’s Allegory of the Cave in Second Life

0 Comments | 17398 Page Views
Does simulated reality help students think more deeply about their work? That's the question at the center of a fascinating experiment by Jack Green Musselman, who teaches philosophy. Working with technologist Jason Rosenblum, he has created Plato's Cave in Second Life. In addition to the classroom discussion of the allegory, some students in his ethics course will also participate in the Second Life experience. Will this virtual experience generate deeper understanding of the text? 

NERCOMP Workshop on Technology Across the Curriculum

0 Comments | 2079 Page Views
Registration is now open for NERCOMP's upcoming workshop: "Leading from the Front Lines: Piloting, Planning, Promoting, Partnering and Predicting Technology Across the Curriculum." For a full schedule and registration information, please go to: http://www.nercomp.org/events/event_single.aspx?id=5969

Register Now for "Education and the Cloud"

0 Comments | 2070 Page Views
Registration is now open for NERCOMP's May 4th workshop "Education and the Cloud." For a full schedule and registration information, please go to: http://www.nercomp.org/events/event_single.aspx?id=6006 

Digitial Media and Learning Competition

0 Comments | 1951 Page Views
The third-annual Digital Media and Learning Competition will award $2 million in support of participatory learning experiences that incorporate STEM principles. The competition launches Dec. 14 and winners will be announced in spring 2010. For more information about the competition, visit dmlcompetition.net.

NERCOMP workshop: Geo-everything: Map Mash-ups, Geotagging, and Interactive Learning

0 Comments | 1589 Page Views
Registration is now open for NERCOMP's January 22nd workshop "Geo-everything: Map Mash-ups, Geotagging, and Interactive Learning." For a full schedule and registration information, go to:
http://www.nercomp.org/events/event_single.aspx?id=5889

New VRA White Paper: Advocating for Visual Resources Management in Educational and Cultural Institutions

0 Comments | 1841 Page Views

The Visual Resources Association (VRA) has just released a White Paper on the management and use of image resources: Advocating for Visual Resources Management in Educational and Cultural Institutions.

The paper encourages "holistic thinking" about meeting institutional and individual image user needs in educational/cultural institutions. It identifies six strategic areas for future planning: multiple image sources; integrating personal and institutional collections; social computing and collaborative projects; life-cycle continuum of image assets and their description; rights and copyright compliance; and visual literacy.

GIS in the Humanities: A questionnaire and free workshop on Spatial Literacy in Research and Teaching

0 Comments | 1935 Page Views
 In preparation for a free Dec 16th workshop on Spatial Literacy in Research and Teaching to be held in the UK, the University of Leicester has a brief survey it is asking the GIS constituency to complete at http://www.hgis.org.uk/splint/. For more info on the workshop, see http://www2.warwick.ac.uk/fac/cross_fac/heahistory/events/gis_workshop/gis

Springer Launches Innovative Publisher-Based Image Collection

0 Comments | 1852 Page Views
Springer Science+Business Media (www.springer.com), an international scholarly publisher based in Germany but operating in 20 countries, has launched SpringerImageshttp://www.springerimages.com/ .

New NERCOMP Workshop "Personal Learning Environments Within the Institution"

0 Comments | 2014 Page Views
Registration is now open for NERCOMP's November 9th workshop:  "Personal Learning Environments Within the Institution." For a full schedule and registration information, please go to: http://www.nercomp.org/events/event_single.aspx?id=5865

New NERCOMP Workshop "Personal Learning Environments Within the Institution"

0 Comments | 2014 Page Views
Registration is now open for NERCOMP's November 9th workshop:  "Personal Learning Environments Within the Institution." For a full schedule and registration information, please go to: http://www.nercomp.org/events/event_single.aspx?id=5865

From Narrative to Database: Multimedia Inquiry in a Cross-Classroom Scholarship of Teaching and Learning Study

0 Comments | 6299 Page Views
Michael Coventry and Matthias Oppermann draw on their work with student-produced digital stories to explore how the protocols surrounding particular new media technologies shape the ways we think about, practice, and represent work in the scholarship of teaching and learning. The authors describe the Digital Storytelling Multimedia Archive, an innovative grid they designed to represent their findings, after considering how the technology of delivery could impact practice and interpretation. This project represents an intriguing synthesis of digital humanities and the scholarship of teaching and learning, raising important questions about the possibilities for analyzing and representing student learning in Web 2.0 environments.

NERCOMP Workshop: Multimedia Project Support for Faculty and Students

0 Comments | 1873 Page Views
Registration is open for NERCOMP's April 16th workshop "Multimedia Project Support for Faculty and Students." With multimedia on the rise in the classroom, find out what campuses need in facilities, instruction, software and support. For more information, see http://www.nercomp.org/events/event_single.aspx?id=1768.

NERCOMP Workshop: Blended Learning: Realizing the Promise of the Best of Both Worlds

0 Comments | 1766 Page Views
Blended learning (also known as hybrid learning) is often described as the “best of both worlds” because it combines the affordances of both face-to-face and online learning. Good blended courses don’t just happen by default--many factors contribute to the success or limitations of fledgling blended courses and programs. Find out more at this April 16th workshop: http://www.nercomp.org/events/event_single.aspx?id=1769.

Multimedia as Composition: Research, Writing, and Creativity

0 Comments | 8761 Page Views
Viet Thanh Nguyen reflects on a three-year experiment in assigning multimedia projects in courses designed around the question “How do we tell stories about America?” Determined to integrate multimedia conceptually into his courses, rather than tacking it onto existing syllabi, Nguyen views multimedia as primarily a pedagogical strategy and secondarily a set of tools. Exploring challenges and opportunities for both students and teachers in using multimedia, he outlines principles for teaching with multimedia, and concludes that, while not for everyone, multimedia can potentially create a transformative learning experience. 

Turbo-Charged Wikis: Technology Embraces Cooperative Learning

0 Comments | 6777 Page Views
Jon Orech offers suggestions and resources for use of wikis in the classroom.

Multimedia in the Classroom at USC: A Ten Year Perspective

0 Comments | 8208 Page Views
Does multimedia scholarship add academic value to a liberal arts education? How do we know? Looking back at the history of the Honors Program in Multimedia Scholarship at USC, Mark Kann draws on his own teaching experience, discussions with other faculty members, and the university’s curriculum review process to explore these questions. He describes the process of developing the program’s academic objectives and assessment criteria, and the challenges of gathering evidence for his intuitions about the effects of multimedia scholarship. Finally, Kann reports on the program’s first student cohort and looks ahead to the future of multimedia at USC.

Engaging Students as Researchers through Internet Use

0 Comments | 6140 Page Views
Effective habits of research begin early and should be practiced often. Unearthing discoveries, making connections, and evaluating judiciously are research traits valued by Taimi Olsen in her first-year composition course. Not only should these research habits exist in the library, but Olsen advocates the application of these habits in online archives hones students' abilities to become expert researchers.

Reading the Reader

0 Comments | 6196 Page Views
Many teachers wonder what happens (or doesn't happen) when students read text. What knowledge do students need, gain, or seek when reading? Through VKP's early emphasis on technology experimentation, Sharona Levy adapted a proven reading method of annotation from paper to computer. Through using the comment feature in Word, students' reading processes became more transparent, explicit, and traceable, allowing her to diagnose gaps in understanding and to encourage effective reading strategies.

Producing Audiovisual Knowledge: Documentary Video Production and Student Learning in the American Studies Classroom

0 Comments | 8435 Page Views
Traditionally, academic institutions have segregated multimedia production from disciplinary study. Bernie Cook wondered what his American Studies students would learn from working collaboratively to produce documentary films based on primary sources, and what he in turn might find out about their learning in the process. Students created documentary films on local history, and wrote reflections on their creative and critical process. Not only did students report tremendous engagement with the topics and sources for their projects, they also indicated satisfaction at being able to screen their work for an audience. By allowing his students to become producers of content, Cook enables them to participate fully in the intellectual work of American Studies and Film Studies.

Capturing the Visible Evidence of Invisible Learning

0 Comments | 13680 Page Views
This is a portrait of the new shape of learning with digital media, drawn around three core concepts: adaptive expertise, embodied learning, and socially situated pedagogies. These findings emerge from the classroom case studies of the Visible Knowledge Project, a six-year project engaging almost 70 faculty from 21 different institutions across higher education. Examining the scholarly work of VKP faculty across practices and technologies, it highlights key conceptual findings and their implications for pedagogical design.  Where any single classroom case study yields a snapshot of practice and insight, collectively these studies present a framework that bridges from Web 1.0 to Web 2.0 technologies, building on many dimensions of learning that have previously been undervalued if not invisible in higher education.

Capturing the Visible Evidence of Invisible Learning (Part II)

0 Comments | 3183 Page Views
What endures about the work from the Visible Knowledge Project are the insights about teaching and learning that bridge from Web 1.0 technologies to Web 2.0. These insights emerged from the work in VKP by looking across practices and beyond specific technologies and sometimes the technology itself. These insights include findings that are conceptual and bear on pedagogical designs. Where any one of the classroom case studies yields a snapshot of practice and insight, collectively these studies present a picture of new learning, building on many dimensions of learning that have previously been invisible or undervalued in higher education.  (Part II of III)

Capturing the Visible Evidence of Invisible Learning (Part III)

0 Comments | 3199 Page Views
What endures about the work from the Visible Knowledge Project (VKP) are the insights about teaching and learning that bridge from Web 1.0 technologies to Web 2.0. These insights emerged from the work in VKP by looking across practices and beyond specific technologies and sometimes the technology itself. These insights include findings that are conceptual and bear on pedagogical designs. Where any single classroom case study yields a snapshot of practice and insight, collectively these studies present a picture of new learning, building on many dimensions of learning that have previously been invisible or undervalued in higher education. (Part III of III)

From Knowledgable to Knowledge-able: Learning in New Media Environments

2 Comments | 50130 Page Views
“This is a social revolution, not a technological one,” says Michael Wesch, “and its most revolutionary aspect may be the ways in which it empowers us to rethink education and the teacher-student relationship in an almost limitless variety of ways.” Looking at higher education as a whole, as well as his own teaching, Michael Wesch argues that we have had our "why's," "what's" and "how's" of teaching and learning turned upside down, and that the most compelling consequence of this moment is that it has sent us into a new "question-asking, bias-busting, assumption-exposing environment." 

Close Reading, Associative Thinking, and Zones of Proximal Development in Hypertext

0 Comments | 7637 Page Views
How can we teach students to slow down their reading process and move beyond surface-level comprehension? Patricia O’Connor’s Appalachian Literature students co-constructed hypertexts which capture the connections readers make among assigned texts, reference documents, and multimedia sources. These hypertexts became more than artifacts of student work; rather, they became collaborative, exploratory spaces where implicit literary associations become explicit.

Shaping a Culture of Conversation: The Discussion Board and Beyond

1 Comments | 16972 Page Views
What happens when the discussion board goes from being just an assignment to a springboard for intellectual community? Foreseeing many benefits to cultivating discussion among his English students, Ed Gallagher worked to develop frameworks to articulate why discussion is not only central to the learning process in the classroom but also beyond its walls. A higher level of critical analysis, reflection, and a synthesis of multiple perspectives turned class discussions into artful conversations.

The Importance of Conversation in Learning and the Value of Web-based Discussion Tools

0 Comments | 9745 Page Views
In this essay Heidi Elemendorf and John Ottenhoff discuss the central role that intellectual communities should play in a liberal education and the value of conversation for our students, and we explore the ways in which web-based conversational forums can be best designed to fully support these ambitious learning goals. Coming from very different fields (Biology and English Literature) and in different course contexts (Microbiology course for non-majors and Shakespeare seminar), they nonetheless discover core values and design issues by looking closely at the discourse produced from online discussions. Centrally, they connect what they identify as expert-like behavior to the complexities of intellectual development in conversational contexts. 

Focusing on Process: Exploring Participatory Strategies to Enhance Student Learning

0 Comments | 4417 Page Views
Confronting the challenge of improving student writing in a large sociology class, Juan José Gutiérrez developed a software-based peer review process. He required students to evaluate one another's papers based on specific criteria and to provide constructive feedback. He found that not only did this process help with the logistics of paper-grading, but it also allowed him to adapt his teaching to address specific concerns indicated by qualitative and quantitative analysis of the peer reviews. 

Looking at Learning, Looking Together: Collaboration across Disciplines on a Digital Gallery

0 Comments | 3197 Page Views
What does it mean for two community college colleagues, teaching in very different disciplines, to work together on a Scholarship of Teaching and Learning (SoTL) project?  What happens when they join together to examine their students' work, their individual teaching practice, and the possibilities for collaborative research?  And what do they learn when they undertake an electronic publication of that work in a digital gallery?

Upcoming NERCOMP Workshop: Pen-based Technologies for Teaching and Learning

0 Comments | 2277 Page Views
Registration is now open for NERCOMP's upcoming workshop:  "Pen-based Technologies for Teaching and Learning."

NERCOMP Workshop: Teaching Well Using Technology

0 Comments | 1993 Page Views
Registration is now open for NERCOMP's upcoming workshop: "Teaching Well Using Technology: A Faculty Member’s Guide to Wise and Time-Efficient Use of Instructional Technology"

Upcoming NERCOMP Workshop on P(V)odcasting

0 Comments | 2178 Page Views
Registration open for NERCOMP workshop: "P(V)odcasting - Digital Media On-Demand"

New NERCOMP Workshop: Using Web 2.0 for Teaching and Learning

0 Comments | 2300 Page Views
Get the latest analysis of the impact of Web 2.0 on higher education and see it in action at NERCOMP's Oct. 16th workshop.

Upcoming NERCOMP Workshop on "Lecture Capturing"

1 Comments | 1929 Page Views
Registration is now open for NERCOMP's upcoming workshop "Lecture Capturing."

Register now for NERCOMP SIG "Big Picture Instructional Technology"

0 Comments | 2917 Page Views
Registration is now open for NERCOMP's upcoming workshop: "Big Picture Instructional Technology: Models for Planning, Piloting, Promoting, and Partnering"

From Age of Empires to Zork: Using Games in the Classroom

0 Comments | 20978 Page Views
In this new media age, online games are making their way into the classrooom. But with all those titles out there, how do you know what to use or how to use it? Todd Bryant breaks down the game world for class use and offers a wide range of ideas and resources on finding games that enhace student learning.

NERCOMP Event: "Collaboration: Empowering Active Learning through the Application of Technology

0 Comments | 2031 Page Views

Seats are still available for NERCOMP's upcoming workshop on May 13th:  "Collaboration: Empowering Active Learning through the Application of Technology." 

For a full schedule and registration information, please go to:
http://www.nercomp.org/events/event_single.aspx?id=1337

"Who Owns This Image?" Public Presentation and Debate: NYC Tues April 29, 6:30pm

0 Comments | 3325 Page Views

Who Owns This Image?

Art, Access, and the Public Domain after Bridgeman v. Corel

Public Panel Discussion Cosponsored by: Art Law Committee, New York City Bar Association, College Art Association, ARTstor Creative Commons

Panelists: Dr. Theodore Feder, President, Art Resource, Artists Rights Society Christopher Lyon, Executive Editor, Prestel Publishing William Patry, Senior Copyright Counsel, Google Hon. Richard A. Posner, United States Court of Appeals, 7th Circuit Maureen Whalen, Associate General Counsel, J. Paul Getty Trust Moderator: Virginia Rutledge, Chair, Art Law Committee, New York City Bar

Upcoming NERCOMP Workshop: "Preparing Faculty to Teach Online"

0 Comments | 1372 Page Views
Faculty are familiar with teaching in classrooms, but put them in a virtual classroom and they are often lost and unsure of how to proceed. The planning required to offer a quality online course is new to many faculty, as well as all of the delivery, communication, collaboration, assessment, and class management issues they will encounter. How can we prepare faculty to teach an online course? What are the obstacles to getting faculty to participate in preparation programs and how can they be overcome?

Instructional Design for Online Learning: A NERCOMP SIG Event

0 Comments | 8020 Page Views
One of the advantages of writing about your own workshop is that you can benefit from participant evaluations. Over seventy-five people attended the full-day workshop on Instructional Design that I led last October,[1] and at least twenty seven of those in attendance had never before enrolled in a NERCOMP event. Over twenty five of these people drove more than five hours roundtrip to participate. This leads me to believe that many people feel a compelling need to understand and benefit from instructional design, so much so that people will step out of their comfort zones and venture, literally, into new territories.

Learning from Video Games: Designing Digital Curriculums: A NERCOMP SIG Event

2 Comments | 11728 Page Views

Not so long ago, the stereotypical computer gamer was a geeky adolescent male who basked in the glow of a computer screen for days at a time, living on nothing but junk food and soda. But these days, as I observe my two daughters, I know that computer-mediated games can be a healthy pursuit and that they are now central to the lives of many youth. For example, my 10-year-old spends hours playing online Webkinz games to earn "cash” so she and her 9 year-old sister can purchase furniture for the house of their stuffed animals' avatars. The youngest also desperately covets the Wii, longing for something to do that's more "active and interesting” than TV.

My daughters are teaching me that digital games can be multi-faceted, social, compelling, and intellectually stimulating worlds. In comparing the richness of good digital games with the mind-numbing worksheets that my daughters bring home each day from school, it's apparent that educators have a great deal to learn from computer games. In early October, 2007, a group of NERCOMP workshop participants met in Southbridge to do just that.

NERCOMP Workshop: Preparing Faculty to Teach Online

1 Comments | 2383 Page Views

Registration is now open for NERCOMP's upcoming workshop:
"Preparing Faculty to Teach Online"

For a full schedule and registration information, go to:
http://www.nercomp.org/events/event_single.aspx?id=1330
 

Beyond the ACLS Report: An interview with John Unsworth

0 Comments | 6765 Page Views
John Unsworth chaired the ACLS Commission that authored Our Cultural Commonwealth. In a conversation with Kevin Guthrie, he offers his own well-developed definition of cyberinfrastructure, talks about why and how the needs of the humanities should be considered separately, and explains how the report's framework has been useful already in developing new implementation strategies.

Cyberinfrastructure as Cognitive Scaffolding: The Role of Genre Creation in Knowledge Making

0 Comments | 7129 Page Views
This gripping account describes what the process and products of a new cyberscholarship might look like in the age of the Semantic Web, in which cyberinfrastructure’s potential as a "facilitator of a vast social process of meaning making" might be further developed.

The Future of Art History: Roundtable

2 Comments | 7727 Page Views
Three art historians discuss how their most urgent needs might be addressed by cyberinfrastructure. While they hold themselves responsible for fostering new forms of scholarship as they appear, the bottom line, they agree, is that CI will be useless if it can not revolutionize image access and metadata management, and cannot help us think differently about vision and objects: "what kind of image work is the work that matters most?"

Cyberinfrastructure: Leveraging Change at our Institutions. An interview with James J. O'Donnell

0 Comments | 6127 Page Views
Provost O'Donnell, author of Avatars of the Word, is fascinated by how "institutions full of creative, innovative, iconoclastic people" are paradoxically "bastions of conservatism." Guiding us through the texture of change since the Internet hit 15 years ago, O"Donnell posits that incremental change is perhaps the best we can do until the fundamental instruments of scholarly communication and the academic reward structure change: "until the problem we have to solve is defined persuasively enough that we get enough people interested in solving it."

College Museums in a Networked Era--Two Propositions

0 Comments | 4226 Page Views
The director of Skidmore College's Tang Museum proposes a dynamic new relevance for the college museum, whose tasks of addressing students' visual literacy and in more effectively deploying the multisensory exhibition in global curricula could be dramatically facilitated through cyberinfrastructure.

The Bates College Imaging Center: A Model for Interdisciplinarity and Collaboration

2 Comments | 5759 Page Views
Many themes of this collection are encapsulated within this new facility in an old library at Bates College. Blending a 21st-century codification of Liberal Arts Education, with cyberinfrastructure-ready facilities, the Bates Imaging Center, in Professor Coté’s words, "presents the campus hub for collaborative and interdisciplinary projects, especially those that are computationally intensive, apply visualization techniques, or include graphical or image-based components."

Profiles of Key Cyberinfrastructure Organizations

1 Comments | 2907 Page Views
We present here a collection of short profiles, specially written for Academic Commons, on key service organizations and networks that will be poised to assist and lead others who are working to bring a rich cyberinfrastructure into play. Some are older humanities organizations for which cyberinfrastructure is a totally new environment, others have been created specifically around the provision of digital resources and support.

Open Source Software Tools: Mellon Awards for Technology Collaboration

0 Comments | 3104 Page Views

Tim Berners-Lee presented the second annual Mellon Awards for Technology Collaboration (MATC) yesterday at the Fall Task Force meeting of the Coalition for Networked Information (CNI). $650,000 in prize money went to 10 nonprofits for "leadership in the collaborative development of open source software tools with application to scholarship in the arts and humanities."

While more information is available on the CNI site, the winners are as follows:

  • American Museum of the Moving Image (Astoria, NY: www.movingimage.us) for the development and release of the OpenCollection museum collection management system (www.opencollection.org) [$100,000].
  • Duke University (Durham, NC: www.duke.edu) for leadership and development work on the OpenCroquet open source 3-D virtual worlds environment (www.opencroquet.org)[$100,000].
  • Open Polytechnic of New Zealand (Wellington, NZ: www.openpolytechnic.ac.nz) for leadership and development work on several open source projects including the New Zealand Open Source Virtual Learning Environment (http://eduforge.org/projects/nzvle/) [$100,000].
  • Georgia Public Library Service of the University System of Georgia (Atlanta, GA: www.georgialibraries.org) for the development and release of the Evergreen open-source library automation system (www.open-ils.org) [$50,000].
  • Middlebury College (Middlebury, VT: www.middlebury.edu) for the development and release of the Segue interactive learning management system [$50,000].
  • Participatory Culture Foundation (Worcester, MA: www.participatoryculture.org) for the development and release of the open source Miro media player (www.getmiro.com) [$50,000].
  • Talboks-och Punkstkriftsbiblioteket (The Swedish Library of Talking Books and Braille: Enskede, Sweden: www.tpb.se) for the development and release of open source tools supporting the Daisy Project for talking books for the visually impaired [$50,000].
  • University of Illinois (Champaign-Urbana, IL: www.illinois.edu): one award for the development and release of the Firefox Accessibility Extension (https://addons.mozilla.org/en-US/firefox/addon/1891) [$50,000]; and one award for the development and release of the OpenEAI enterprise application integration project (www.openEAI.org) [$50,000].
  • University of Toronto (Toronto, Ontario: www.utoronto.ca) for the development and release of the ATutor learning management system (www.atutor.ca) [$50,000].



 

 

Version 2 of bFree, the Blackboard Course Extractor

0 Comments | 6052 Page Views

We've received this news from Chapel Hill --

The popular bFree application has been revised to extract far more material from a Blackboard course archive, and to make your exploration and use of that material easier.

The program now extracts Announcements, Discussion Board entries, archives, and attachments, as well as Digital Drop Box and group File Exchange uploads. It continues to extract wiki entries and attachments, Staff Information and attachments, and Content Area pages, including folders, descriptions, links, and attached files of all kinds. Tests, Gradebook, Surveys, Assignments, and Pools are among the content items not yet supported...

 

CFP: Currents in Electronic Literacy's upcoming issue, "The Commons"

0 Comments | 2166 Page Views
The editors of Currents in Electronic Literacy (an MLA-indexed, peer-reviewed e-journal) seek manuscripts for its upcoming issue, themed "The Commons." The manuscripsts should address the role or the relevance of the cultural commons for those working, teaching, or living in a mediated age.

Conference on Gaming and Simulations, Dickinson College

1 Comments | 2346 Page Views

Dickinson College will be hosting a small conference entitled "Games and Simulations for Situated Learning in the Liberal Arts Classroom"

You can read the full description here:


http://www.nitle.org/index.php/nitle/content/view/full/2011 

The conference is open to librarians, technologists and professors from NITLE institutions.  If you're not sure if your school is a member, you can check their list, http://www.nitle.org/index.php/nitle/about_nitle/colleges 

Attendance is free, and we're offering a stipend of $750 to cover travel and lodging expenses as well.

If you're interested, please send an email to Todd Bryant at bryantt@dickinson.edu along with a brief description of how you have used or hope to use games or simulations at your college.  Questions can be sent to the same address.

Collaborative Tools: Not Quite Ready for Prime Time

0 Comments | 2242 Page Views
Collaborative web-based tools are gathering sophistication and traction. Digital Library Federation Director Peter Brantley points out  that while Trinity College, Dublin, has adopted Gmail whole hog, the University of California at Berkeley, in a detailed report on Web tool offerings by Google and Microsoft, finds that they are generally not quite ready for adoption. The report suggests though that as the software improves, and as legal and privacy issues are seriously addressed, it won't be long before many more individuals and institutions will be collaborating using these online tools.

Distance Learning: Is Anyone Listening?

0 Comments | 6421 Page Views
My office is located in the suite of offices that comprises Academic Affairs. Recently, visitors from our partner institution in England met with the Vice President, the Deans and Associate Deans, the Director of International Programs, and the Director of our London program. No one poked their head in to say hello, no one introduced me to anyone, and as they all went into the Vice-President's office, they closed the door behind them. It is obvious to me that the Director of Distance Learning should be introduced to our foreign partners, but apparently it is not obvious to anyone else.

I know, from talking to colleagues at other institutions, that my situation is not unique. Much like continuing education at some institutions, distance learning is seen as a discrete program that we can develop separately and incrementally, and it is therefore not integrated into existing structures of shared governance or planning. For this reason, I too am seen as separate from the institution as a whole. I don't think this is intentional--it is simply the result of distance learning's organic growth. But now that our online programs are more mature, it is time to provide our students with real institutional support. It is also time to use distance learning--and instructional technology more generally--as a tactical tool that can be used to address institution-wide issues (such as graduation rates and space).

George Siemens at the ODCE 2007 Conference

0 Comments | 7400 Page Views

"When you look at knowledge as the central aspect, or the central product of education today, it would suggest that if knowledge itself changes significantly or substantially, that we also would need to consider the framework and the design of the organizations that we use to create, disseminate, share, evaluate that knowledge." 

George Siemens, author of Knowing Knowledge, Associate Director of Research and Development with the Learning Technologies Centre at the University of Manitoba, and founder and President of Complexive Systems Inc., was the keynote speaker at the Ohio Digital Commons for Education Conference in Columbus, Ohio (March 4-6).

In this address, Siemens shared some of his thoughts on knowledge and technology and their implications for educational organizations.

Metropolitan Museum and ARTstor Announce Pioneering Initiative to Provide Digital Images to Scholars at No Charge

1 Comments | 3322 Page Views

A March 13, 2007 ARTstor press release brings news of an important development in the open access movement:

Excerpt:

"In a new initiative designed to assist scholars with teaching, study, and the publication of academic works, The Metropolitan Museum of Art will distribute, free of charge, high-resolution digital images from an expanding array of works in its renowned collection for use in academic publications. This new service, which is effective immediately, is available through ARTstor, a non-profit organization that makes art images available for educational use..."

Digital Image Interview Series: Henry Art

0 Comments | 6363 Page Views

Digital Image Interview Series
Henry Art,
Biology/Environmental Science, Williams College

Henry Art, the Samuel Fessenden Clarke Professor of Biology at Williams College, has been a member of the faculty since 1970. He has taught courses in environmental studies, field botany, ecology and land use planning, through the biology department and the environmental studies program. His research includes long-term ecological studies of the Hopkins Memorial Forest. Innovative use of images has been key to both his teaching and research. In this interview, he is joined by Jonathan Leamon, a member of Williams's Office for Instructional Technology.


Academic Commons: How have you used images in your teaching and how has digital technology come into play?
Art: Images are key to the way I teach. For example, I've been teaching a new course on the natural history of the Berkshires. We've set up a website on the Williams CONTENTdm server with maps, video and images of various physical sites that are used in the course, and we've now made this available to the public:

Symposium: The Future of Electronic Literature

0 Comments | 3697 Page Views

Registration is now open for the Electronic Literature Organization and Maryland Institute for Technology in the Humanities' Thursday, May 3rd public symposium at the University of Maryland, College Park on The Future of Electronic Literature:

Date: Thursday, May 3, 2007
Location: University of Maryland, College Park
Symposium URL:  http://www.mith2.umd.edu/elo2007/index.php
The symposium is co-sponsored by the University Libraries, Department of English, and Human-Computer Interaction Lab at Maryland.

Podcasting in Education: A Perspective from Bryn Mawr College

0 Comments | 20220 Page Views
Podcasting is not just about the one-to-many delivery of lecture material; it also allows professors to reconfigure the use of class time in ways that enhance the intimate learning environment that is the hallmark of the small liberal arts college. Laura Blankenship describes the experiences of three Bryn Mawr professors in the sciences who began using podcasting last year. 

French Through Songs and Singing: Language and Culture Through Music Online

6 Comments | 23660 Page Views
Aaron Prevots was looking to incorporate music more in his French language, literature and culture classrooms, and beyond that, to create a dynamic, collaborative space online in which to share this music and exchange information, articles and music-related pedagogy with others. The result: a multimedia educational Web site featuring music-related articles, streaming MP3's of primarily public domain material and annotated, downloadable lyrics. 

Assessing Learning Objects: The Importance of Values, Purpose and Design

1 Comments | 10109 Page Views
Despite claims that "the learning object is dead," learning object repositories continue to grow. But how do we measure the success of a learning object?  Diane Goldsmith provides her own clear and comprehensive "assessment" of the problem.

Digital Image Interview Series: Hank Glassman

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Digital Image Interview Series
Hank Glassman
, Assistant Professor, East Asian Studies, Haverford College

Hank Glassman teaches Buddhism, Religion and Gender, East Asian Religions, Japanese Literature, Language, and History. Images have become increasingly important in his teaching on Japanese language, history, and culture and in his research on Japanese religions in the medieval period. He constantly struggles with how best to display images in his classes and how to help students engage them as texts.
 


Academic Commons: Tell me a little about your ambitions for using digital images and what the transition has been like.
Glassman: First, I've been at Haverford for six years and I have to say that for three of those years it was very much a struggle to bring digital images into the classroom. I was very dissatisfied with the options-software, hardware, and support; it was very difficult to get material scanned at the resolutions I requested and there was a real absence of a support system or of specialists able to manage digital images. But then everything changed and now I cannot complain. First we had MDID and now we're moving to ARTstor and we have a terrific level of support. I'm very pleased by the direction everything is going.

Ukiyo-E Techniques Learning Object

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This site is intended to help students, collectors and researchers to better understand the Ukiyo-e technique. Photographs and video clips show demonstrations of the techniques by master printmaker Keiji Shinohara. These demonstrations are accompanied by traditional prints from the Davison Art Center collection at Wesleyan University, and contemporary prints by Keiji Shinohara.With its impressive depth of information, captivating visuals and easy navigation, the Ukiyo-E Techniques website highlights the level of collaboration that is required to produce these sorts of materials.

Digital Image Interview Series: Ann Burke

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Digital Image Interview Series (November 2006)
Ann C. Burke, Associate Professor of Biology, Wesleyan University

Ann Burke teaches evolutionary and developmental biology at Wesleyan University. Her image-intensive classes now also use animations and she looks forward to using 3-D images in the near-future. In 2005, she developed, with the Wesleyan University Learning Object Studio, an animation of the Body Wall Formation of the Chick Embryo, which has provided a useful link between her teaching and research.

Academic Commons: What would you say the chief impact has been in using digital images?
Burke: Because what I teach (anatomy, embryology, evolution) is extremely visual, I have always used a lot of images. Searching for images on the web, mostly using Google Images, really has changed things for me. Things that I wouldn't have done before because it was too much work, like digging out the exact picture I thought I wanted from the library but then might not use, is now no problem. Literally you can sit and Google just about anything you want and come up with an image and import it into PowerPoint and that's a tremendous boon. I used to have big books of slides accumulated at great expense of time and money and now they're in the closet. So I don't know whether it fundamentally changes anything, but it just makes it much easier, so I can do more.

Digital Image Interview Series: Robert Nelson

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Digital Image Interview Series November, 2006
Robert Nelson, Robert Lehman Professor, History of Art, Yale University

Robert Nelson studies and teaches medieval art at Yale University. He came to Yale in 2005, after a long and distinguished career at the University of Chicago. It was there that he started teaching with digital images, and he has not looked back. He is co-curator of the exhibition Holy Image, Hallowed Ground: Icons from Sinai, on display at the Getty Museum through March 4, 2007.


Academic Commons: Let's start by asking about your own engagement with digital images.
Nelson: I'm very interested in this because I've written about the history of the slide lecture and so I'm actually quite interested in this transition.[1] The coming of slides transformed art history and I believe this will make not the same transition, the same revolution, but it's definitely going to make a big change.

Art history is frozen in a certain technological state. There was once a time when art history and film were basically the same medium but art history is frozen in late-19th-century technology that has survived into the early 21st century. Whereas film went on to many other things - there were talking pictures, there were DVDs and many more manifestations, and now art history will move into that larger realm.

So how is it changing what you're doing in the classroom ?
Well it's changing many things. But first I'd like to say why I've made the switch. I told people when I first arrived here [2005] I'm not going to show a slide at Yale University. Come hell or high water, no matter what happens, I'm not going to show a slide at Yale University! So, I've completely made the switch. And the reason is that students learn much better. That is the most important reason.

The Horizon Report: A NERCOMP SIG Event

0 Comments | 4330 Page Views
The Horizon Report, a publication developed by the New Media Consortium in collaboration with the Educause Learning Initiative (ELI) "identifies and describes emerging technologies likely to have a large impact on teaching, learning or creative expression within higher education." Reviewer Gail Matthews-Denatale attended a NERCOMP event about the 2006 Horizon report and reports on a fascinating workshop where "presentations were adapted on-the-fly to address participant questions and therefore sessions merged into a fluid day-long experience."

Using Digital Images in Teaching and Learning: Perspectives from Liberal Arts Institutions

1 Comments | 44291 Page Views
David Green's study focuses on the pedagogical implications of the widespread use of the digital format for images. While the core of the study involved changes in the teaching-learning dynamic and the teacher-student relationship, related issues concerning supply, support and infrastructure rapidly became part of its fabric. In addition to the report, the site contains a set of one-on one-interviews with faculty on how digital changes everything.

NERALLT Fall Meeting to discuss New Modes of Communication

0 Comments | 3596 Page Views

The next NERALLT meeting, Virtually Anything: Modes of Communication, will take place on Thursday and Friday, October 26 and 27, 2006 and will be hosted by Thomas Hammond at Harvard University, Cambridge, MA.  

This meeting will examine the generational shift occurring in young people, regarding the use of communication and collaboration technologies by these "digital natives.” How will their social and learning styles shape instructional language technology and pedagogy for the next generation of students?

Art History and Its Publications in the Electronic Age

0 Comments | 2518 Page Views
An interesting study by two art historians (Hilary Ballon at Columbia and Mariet Westermann at NYU) examining the obstacles to successful electronic publication of art history has now been made available as a course on Rice University's CONNEXIONS website: http://cnx.org/content/col10376/latest/.

The study, "Art History and Its Publications in the Electronic Age,” was nicely discussed by Jennifer Howard in her article in the Chronicle of Higher Educationthis summer: "Picture Imperfect,” (August 4, 2006) http://chronicle.com/free/v52/i48/48a01201.htm.

Review of "Connecting Technology & Liberal Education: Theories and Case Studies" A NERCOMP event (4/5/06)

0 Comments | 4763 Page Views
Shel offers this take on a workshop looking at a very broad topic which offered a slight twist as far as NERCOMP workshops go: all of the presenters came from an academic background rather than a technological one. Says Shel, “My interest in the interaction of technology and pedagogy was well met by presentations combining strategic thinking about what constitutes and shapes a liberal arts education and examples of technology being used in the classroom in a traditionally ‘liberal’ manner.”

The Daedalus Project

1 Comments | 3339 Page Views
This website is home to an ongoing study of Massively-Multiplayer Online Role-Playing Game (MMORPG) players. MMORPGs, or MMOs, are a video game genre that allow thousands of people to interact, compete, and collaborate in an online virtual environment. Over the past 6 years, more than 40,000 MMORPG players have participated in the project by completing surveys about their playing style, habits, and preferences. Various topics have been examined, from gender-related motivation factors to the effect of running an in-game guild on one’s real life experiences. The results of the research are available as reports sorted by topic.

Notes & Ideas: What Are You Implying About My First Life? Real Students, Virtual Space and Second Life

4 Comments | 6289 Page Views
Christopher Watts cannot quite decide how he feels about Second Life. But he thinks it has potential for liberal arts. Meanwhile, he strives to be cool as his avatar.

Using Student Podcasts in Literature Classes

2 Comments | 20016 Page Views
Asking students to create podcasts for literature classes opens up a whole new realm of learning for Professor Peter Schmidt and his students: “Students found that the readings brought the passages and the novels to life—and that when they heard passages aloud, they noticed many more things than when they just read an assignment before class. In addition, students could respond to the interpretations of the selections that the podcasts made—adding their own collaborative insights, arguing with the interpretation, etc. With literature, this new technology encourages close reading, thoughtful interpretation, and student involvement.”

Online Learning Highlight Videos

0 Comments | 3048 Page Views
Two short videos prepared by the Online Learning department at the Rochester Institute of Technology (RIT) showcase the center’s activities. The first video provides an overview of several projects at RIT. Topics include Pachyderm, the Student Response System, RIT’s course management systems approach, remote tutoring with Breeze Meeting, and blended learning courses. The second video highlights the advantages of using technology to facilitate teamwork and social networking among deaf and hearing students.

Notes & Ideas: Paperless, Wireless, Inkless Mapping

0 Comments | 12114 Page Views
Spatial literacy is an important ingredient of a holistic education; however, ways of instilling spatial thinking into the curriculum through effective technologies remain unclear. GIS would seem to be a successful tool for increasing spatial literacy in our students, and Newcomb agrees. It can also be argued that another effective tool for nurturing spatial awareness is the use of tablet PCs combined with GIS software.

Cyberinfrastructure = Hardware + Software + Bandwidth + People

0 Comments | 4533 Page Views
At the October 27, 2005 NERCOMP meeting entitled "Let No Good Deed Go Unpunished," Leo Hill, Leslie Hitch, and Glenn Pierce from Northeastern University gave a presentation about how they planned for and implemented a university computer cluster that serves the research agendas of a wide array of Northeastern's faculty. At the October 27, 2005 NERCOMP meeting entitled “Let No Good Deed Go Unpunished,” Leo Hill, Leslie Hitch and Glenn Pierce from Northeastern University gave a presentation about how they planned for and implemented a university computer cluster that serves the research agendas of a wide array of Northeastern’s faculty. Mike Roy attended the meeting and lets us know about some some of the exciting outcomes--and repercussions--of a campus-wide (and perhaps nationwide) change in attitudes and support for the idea that IT-supported research can fundamentally change for the better how we conduct research and eventually how we educate our students.

The Education Arcade

0 Comments | 3175 Page Views
The Massachusetts Institute of Technology and University of Wisconsin-Madison have joined forces to catalyze new creative teaching and learning innovations around the next generation of commercially available educational electronic games.

Beyond Google: What Next for Publishing?

0 Comments | 3688 Page Views
This Article originally appeared in the Chronicle of Higher Education on June 16, 2006.
While we have been busy attending conferences, workshops, and seminars on every possible aspect of scholarly communication, information technology, digital libraries, and e-publishing, students have been quietly revolutionizing the discovery and use of information. Their behavior, undertaken without consultation or attendance at formal academic events, urgently forces those of us in scholarly publishing to confront some fundamental questions about our organizations, jobs, and assumptions about our work.

Three Stars and a Chili Pepper: Social Software, Folksonomy, and User Reviews in the College Context

2 Comments | 18380 Page Views
Joe Ugoretz discusses how a new group of internet tools--Google, Wikis, Flickr and others included in the family of social software”--provide new methods of creating, sharing, categorizing, accessing and critiquing content, while lacking a central authority or a hierarchy of editorial control. Joe presents some suggestions “for how we, in the academic world, the college context, can use these tools to the advantage of our teaching and our students’ learning.”

Adventus Internetus and the Anaerobic Soul

2 Comments | 5803 Page Views
Stephen Healey offers a “jeremiad” against the Internet—or does he?

Looking at Learning, Looking Together

0 Comments | 2704 Page Views
With the support of the Visible Knowledge Project and the Center for New Designs in Learning and Scholarship at Georgetown University, two faculty from the Borough of Manhattan Community College (CUNY) have developed a website which documents student learning, as well as collaborative scholarship of teaching and learning--using the web as a medium to publish the process as well as the conclusions of their research into student-created digital storytelling projects.

Learning and Technology: Implications for Liberal Education and the Disciplines

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The American Association of Colleges and Universities is holding a three-day conference:

Learning and Technology: Implications for Liberal Education and the Disciplines

Network for Academic Renewal Conference
April 20-22, 2006
Seattle, Washington
Early Registration Deadline: March 29, 2006

Faculty as Authors of Online Courses: Support and Mentoring

0 Comments | 16634 Page Views
Echoing Balsamo and Schilling, Gail Matthews-DeNatale and Deborah Cotler argue that online course authorship requires faculty to develop a new skill set. "Our current challenge is to ensure the development of online learning that engages learners in the open-ended, inquiry-based learning that we believe is at the heart of a liberal arts education. We are finding that excellent professors whose face-to-face teaching is grounded in a liberal arts approach to learning may sometimes encounter difficulties when they take their teaching into the digital realm."

Technology as Epistemology

0 Comments | 48626 Page Views
Peter Schilling acknowledges that "To say 'new technology is changing the way we think' is as obvious as it is ambiguous." But he also probes the point and challenges our thinking: "Not only do our students possess skills and experiences that previous generations do not, but the very neurological structures and pathways they have developed as part of their learning are based on the technologies they use to create, store, and disseminate information." It's not just about skills and experiences but "categories, taxonomies, and other tools they use for thinking" that are "different from those used by their teachers."

Taking Culture Seriously: Educating and Inspiring the Technological Imagination

0 Comments | 14943 Page Views
"Ignorance costs. Cultural ignorance -- of language, of history, and of geo-political contexts -- costs real money." So Anne Balsamo begins her wide-ranging inquiry into the "technological imagination"--"a character of mind and creative practice of those who use, analyze, design and develop technologies." Excerpted from Chapter 1 of her forthcoming Duke UP book, The Technological Imagination Revisited; Designing Culture: A Work of the Technological Imagination, Balsamo's essay pleads for interdisciplinary collaboration informed by "new skills, new analytical frameworks, new methods, and new practices" built on a liberal-arts framework of "personal commitment to life-long learning."

TK3: A Tool to (Re)Compose

0 Comments | 8233 Page Views

Virginia Kuhn admits that she's slightly biased, but she provides a glowing review of what she calls "a program that allows writers to both theorize and enact the types of literacies necessary for life in the 21st-century, wired world." We include a TK3 version of the review, and a link to download a free TK3 reader so that AC readers can see for themselves!

Incorporating Blogging in a Free Speech Course: Lessons Learned

0 Comments | 9318 Page Views
David Reichard, like S. Raj Chaudhury, a CASTL (Carnegie Academy for the Scholarship of Teaching and Learning) Scholar, has carefully studied the effects of incorporating blogging in his "Free Speech and Responsibility" course. Not only did students blog, but they wrote essays analyzing their own and other students’ blogs: "These essays provided invaluable 'meta' analysis of student learning in the course. Significantly, students described blogs as providing a public record of their own learning, making their process as learners visible to themselves and others."

Interactive Engagement with Classroom Response Systems

0 Comments | 12671 Page Views
S. Raj Chaudhury shares his experiences using clickers in large introductory science courses. Even though such courses often emphasize "finding the right answer," Chaudhury discusses how he uses the system "principally to generate discussion among students and to engender a sense of shared inquiry, where the assessment data is shared in real-time by the students and the instructor." Such an approach is applicable across many disciplines – wherever lectures can be more interactive.

Learning Outcomes Related to the Use of Personal Response Systems in Large Science Courses

0 Comments | 11101 Page Views
Jolee West presents a round-up of the findings of the current studies and articles written on clickers and personal response systems.

UO Channel

0 Comments | 4018 Page Views
The UO Channel at the University of Oregon is a gateway to video programs that reflect the quality, creativity, and diversity of academic and cultural life at the university. Featured programs include lectures, interviews, performances, symposia, documentary productions, and more. In addition to video/streaming media on demand, the UO Channel also provides access to campus radio stations.

ArtXplore

0 Comments | 3606 Page Views
ArtXplore is a multimedia program running on a hand-held PDA. The interface highlights information on 16 objects in 12 galleries at the Indianapolis Museum of Art and provides the information wirelessly to the museum visitor. Additionally, museum patrons are able to review their experience and provide comments to the curator directly from the PDA.

Digital Gaming Teaching and Research at Michigan State

1 Comments | 3474 Page Views
In Fall 2005, the Department of Telecommunication, Information Studies and Media at Michigan State University launched the Game Design and Development Specialization. The specialization  brings together undergraduate students majoring in digital media arts and technology within the department of Telecommunication, Information Studies, and Media, Computer Science, and Studio Art. Combining these perspectives and talent, students explore the history, social impacts, technology, design fundamentals, and the art of team-based digital game production. 

Connectivity: The Tenth Biennial Symposium on Arts and Technology

0 Comments | 3497 Page Views

The Ammerman Center for Arts and Technology at Connecticut College is pleased to announce "Connectivity: The Tenth Biennial Symposium on Arts and Technology", March 30 - April 1, 2006. The mission of the symposium is to present new works, research and performances in the areas of technology and the arts. The symposium will consist of commissioned works, paper sessions, panel discussions, art exhibitions, interactive environments, music concerts, screenings and multi-media performances. In an effort to demystify the artistic process and create a forum for dialogue, we are encouraging all presenters and artists to speak about their work at the symposium.

Mediawiki 1.5 is released

0 Comments | 2693 Page Views
There are a variety of wiki engines available (quite the variety, actually), but over the past year or so Mediawiki has emerged as one of if not the most popular wiki package. This is due in part to the popularity of the wikipedia and its sister projects, and partly due to the strength of their software.

CFP for NERCOMP 2006 (deadline is November 14)

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Play an active part in a leading higher education IT eventsubmit a presentation proposal  for NERCOMP 2006, March 2022 in Worcester, Massachusetts. The deadline for submissions is November 7, 2005.

For more information and to submit a proposal online, please go to:
http://www.educause.edu/content.asp?page_id=8610&bhcp=1

Academic Commons First Edition, August 2005

0 Comments | 6201 Page Views
Academic Commons (http://www.academiccommons.org) offers a forum for investigating and defining the role that technology can play in liberal arts education. Sponsored by the Center of Inquiry in the Liberal Arts at Wabash College (http://liberalarts.wabash.edu), Academic Commons publishes essays, reviews, interviews, showcases of innovative uses of technology, and vignettes that critically examine technology uses in the classroom. Academic Commons aims to share knowledge, develop collaborations, and evaluate and disseminate digital tools and innovative practices for teaching and learning with technology. We want this site to advance opportunities for collaborative design, open development, and rigorous peer critique of such resources.

Technology & the Pseudo-Intimacy of the Classroom: an interview with Jerry Graff

1 Comments | 13927 Page Views
Graff's interest in 'teaching the conflicts' as a way of rescuing higher education from itself has recently been replaced by a profound worry that higher ed is becoming increasingly irrelevant to American culture. We checked in to see what role Graff thinks technology might play in these unsettling times.

University of Texas Copyright Crash Course

0 Comments | 3990 Page Views
The University of Texas has provided a crash course in copyright, with emphasis on using copyrighted materials in teaching and in educational multimedia. The course includes information on fair use, multimedia, online presentations, digital libraries and more, and includes links to additional resources for further information. The entire course is licensed under a Creative Commons license.

Ancient Cities in Cyberspace

0 Comments | 4366 Page Views
The traditional humanities seminar focuses on the "major research paper," which in the college setting is based on the scholarly article. What if we changed the model? After using digital images via PowerPoint in lectures and building course websites for his students, Bob Royalty started to think more about students creating rather than just using these resources. Royalty changed his focus to developing original student research while testing the uses of digital technologies in a travel course, including weekly a digital media lab and a ten-day trip to Turkey.

The Dangers of Just-In-Time Education

0 Comments | 9487 Page Views
The core characteristics of liberal arts education -- critical thinking, broad academic interests, and creative, interdisciplinary knowledge -- provide students with the intellectual flexibility to successfully negotiate shifting career paths. Training students in the latest software applications at the expense of teaching them critical, creative problem-solving skills ill prepares them for long-term success in the just-in-time labor market.

 

North by South

0 Comments | 4058 Page Views

The North by South webpage explores multiple dimensions of the Great Migration of African-Americans from the rural South to Northern cities. Epic in scale, monumental in its long-term social and cultural impact, the Great Migration stands as the largest internal movement of people in the history of the United States.


2005 Kairos Best Academic Weblog

0 Comments | 2584 Page Views
Kairos awarded their Best Academic Weblog prize for 2005 to Collin Brooke, assistant professor of writing at Syracuse University. 

Conference: Small Tools/Big Ideas (technology and art history), October 7, 2005

0 Comments | 2134 Page Views
Small Tools/Big Ideas (October 7, 2005) is a conference on the discipline-specific technologies reshaping the practice of teaching art and art history, to be held at The Fashion Institute of Technology, W 27th Street, between 7th and 8th Avenues, New York. More information at http://www3.fitnyc.edu/bigideas

Conference: Designs on eLearning, London, UK, (Sept 14-16)

0 Comments | 2121 Page Views
University of the Arts, London, UK, presents Designs on eLearning , September 14th 2005 - September 16th 2005. Designs on eLearning, the inaugural international conference in the use of technology for teaching and learning in Art, Design and Communication will be held at the University of the Arts, London between 14 and 16 September 2005. The conference aims to cast light on established practice in the field, on innovations in teaching and learning with technology, on the challenges and successes presented by the visual nature of our discipline, and on the benefits of online and blended learning.

Conference: Higher Education in the High-Tech Age, October 17-18, 2005

0 Comments | 1927 Page Views

http://chronicle.com/leadershipforum/

The Chronicle of Higher Education is joining with the Gartner group to sponsor its first-ever conference, a "Leadership Forum" on "The Future of Higher Education in the High-Tech Age." The two-day forum on October 17-18, 2005,  appears to be sandwiched into the  Gartner Symposium ITxpo, scheduled for October 16-21. According to the Chronicle blurb, this "unique event" is designed "especially for presidents, provosts, CIO's, and other top academic leaders" and will focus on "the future of higher education and how technology will shape that future." Early-bird price for the two-day forum: $1095.