GAIL MATTHEWS-DENATALE
NERCOMP Launches a Conference Blogging Initiative
Conferences are great, but after they’re over it can be difficult to remember all that you’ve learned, as well as to share that learning with others who didn’t attend. To address this challenge, NERCOMP is piloting a blogging initiative for its 2008 conference (conference to be held March 10-12 in Providence, RI).
Four sessions and one pre-conference workshop will be documented in The NERCOMP 2008 Blog. Each session’s moderator will serve as its blogger, and presenters will also contribute. Sessions topics include:
- Open Source Learning Management Systems (LMSs)
- Rethinking Computer Labs
- Supporting Digital Humanities Research
- Supporting Learning Initiatives with WordPress
- The Future of the Library
To read about these sessions and to access the blog, go to http://blogs.nercomp.org/blogs/nac2008/
Instructional Design for Online Learning: A NERCOMP SIG Event
Review of "Emerging Trends for Teaching and Learning" A NERCOMP event (10/27/05)
The Horizon Report: A NERCOMP SIG Event
NERCOMP Review: Supporting Digital Humanities Research
Learning from Video Games: Designing Digital Curriculums: A NERCOMP SIG Event
Not so long ago, the stereotypical computer gamer was a geeky adolescent male who basked in the glow of a computer screen for days at a time, living on nothing but junk food and soda. But these days, as I observe my two daughters, I know that computer-mediated games can be a healthy pursuit and that they are now central to the lives of many youth. For example, my 10-year-old spends hours playing online Webkinz games to earn "cash†so she and her 9 year-old sister can purchase furniture for the house of their stuffed animals' avatars. The youngest also desperately covets the Wii, longing for something to do that's more "active and interesting†than TV.
My daughters are teaching me that digital games can be multi-faceted, social, compelling, and intellectually stimulating worlds. In comparing the richness of good digital games with the mind-numbing worksheets that my daughters bring home each day from school, it's apparent that educators have a great deal to learn from computer games. In early October, 2007, a group of NERCOMP workshop participants met in Southbridge to do just that.
